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  1. #21
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    People criticizing this thread for impatience or something are missing the point.

    They shouldn't lock you out of a dungeon for a week when you could be helping other friends/guildmates who didnt get to run the dungeon with you the first time. Especially when this is the only dungeon for this tier of progression.

    Changing the dungeon lockout to a loot lockout makes much more sense.

    Edit: In order to combat dugeon clear sales (like with Titan) maybe they could make it so, after you've been loot locked for the week, you can only enter with people who have been on your friends list or in the same FC as you for at least a week.
    (2)
    Last edited by Vaen; 10-10-2013 at 08:53 AM.

  2. #22
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KariArisu View Post
    What collaboration is there in "go find your own group you can't come with us this week"?
    No, that is not what I mean.

    Other FCs are in the same boat (odd amount of Coil members) and we stay in contact
    via Linkshell or whatever other means. This is obviously not a guaranteed victory, as
    there still could be someone left out... but it does help.

    Granted this also varies to whether your members are ok with this or not. Lots of factors.
    But it doesn't hurt to try.

    Problem with loot lockout is:

    7 people run 1 person who hasn't done it yet.
    That 1 person gets every piece of loot 100%

    Granted you COULD funnel even with the lockout,
    so in a sense this is irrelevant. =/
    (0)

  3. #23
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Swishytail View Post
    No, that is not what I mean.

    Other FCs are in the same boat (odd amount of Coil members) and we stay in contact
    via Linkshell or whatever other means. This is obviously not a guaranteed victory, as
    there still could be someone left out... but it does help.

    Granted this also varies to whether your members are ok with this or not. Lots of factors.
    But it doesn't hurt to try.

    Problem with loot lockout is:

    7 people run 1 person who hasn't done it yet.
    That 1 person gets every piece of loot 100%

    Granted you COULD funnel even with the lockout,
    so in a sense this is irrelevant. =/
    That's why I brought up currency. You can't over-generate gear if everyone gets currency once per week per turn.
    Obviously we're dealing with what we have, doesn't mean it doesn't suck and we should just ignore it.
    (0)

  4. #24
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RaphaelDDL View Post
    I love how people rage at a 1~2month old game saying 'endgame' like lv50 ended the story and is max cap forever, and this is all we have for all eternity. That's what you get for fate grinding all day and getting on the cap level so fast, deal with it.

    Wait for 2.1, they will implement more stuff, you know.
    And then other patches, and other expansions and everything that every MMO have. They are never released full balanced, never without problems. But that's sortable.


    Like they love to say, 'please look forward to it'.
    And *I* love when the white knights forget that YoshiP himself said that "the game doesn't start until endgame".
    (4)

  5. #25
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    OP don't like the game formula. Better change it!!!!!!!!!
    (2)

  6. #26
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Trife View Post
    OP don't like the game formula. Better change it!!!!!!!!!
    Quality post, thanks for the insight and suggestions towards a better game.

    Especially funny because of your signature begging for a feature that you want.
    (2)
    Last edited by KariArisu; 10-10-2013 at 09:32 AM.

  7. #27
    Player
    RaphaelDDL's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    269
    Character
    Da Lek
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sidious View Post
    And *I* love when the white knights forget that YoshiP himself said that "the game doesn't start until endgame".
    And I love how people fate grind all day, get lv50 in a couple days and start raging at the game.
    (0)

  8. #28
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Yeah this needs changing. I don't care if WoW does it, Yoshi doesn't have to copy the bad parts from other MMOs too.

    Lockout should be based on loot not party size. If your FC needs to get 10 people through then 2 should never have to miss out on content because of it. The game should fit that in. Of course running it twice to get all 10 people through and instantly getting 4 pieces of loot is no good because then why not run it 3 times (7+1 twice) or take it a step further and rotate a 20 man FC through like that? There's two workable solutions to this.

    #1 - Tokens. Each coil turn win gives you one token (can be repeated but no token after first win that week), 4 tokens = one piece of loot. This is the same average as you'd get right now.
    #2 - Drop rate. For each person who has completed that turn reduce the drop rate from the chests by 12.5%. This works because each person in the party has a 12.5% share of the pie for each chest. This prevents the 7+1 situation as they'd have a 12.5% drop rate per chest.

    I prefer #1 because there's no RNG there, but people will be all wahh wahh tokens again while failing to realise it's better for them and allows their mates to have fun too. Whether it's tokens or chests the fact remains you'll be doing Coil for months.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #29
    Player
    Lelouch001's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Gold Saw
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RaphaelDDL View Post
    And I love how people fate grind all day, get lv50 in a couple days and start raging at the game.
    What you said does nothing to combat his post its just blatant white knighting. Hes still right about what yoshida said yet the game doesn't deliver on what he said.
    (0)

  10. #30
    Player
    vigilante's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Mike Vigilante
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KariArisu View Post
    Have 10 people in your group that are ready and willing to do coil? Well screw you, because 2 of them aren't going to get to go with you each week.

    Getting 6 more players and forming a second raid team is far more easier then trying to get the game to change.
    (0)

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