I support loot lockout. NO TOKENS!
I'd love to help more groups
I support loot lockout. NO TOKENS!
I'd love to help more groups
Yeah, the new update will be out and we get ilvl 80 content! WOOOoooOooOoooOooo. (Also pvp, let's hope there won't be any reserving instances problems or massive lag issues with players warping around)I love how people rage at a 1~2month old game saying 'endgame' like lv50 ended the story and is max cap forever, and this is all we have for all eternity. That's what you get for fate grinding all day and getting on the cap level so fast, deal with it.
Wait for 2.1, they will implement more stuff, you know.
And then other patches, and other expansions and everything that every MMO have. They are never released full balanced, never without problems. But that's sortable.
Like they love to say, 'please look forward to it'.
Isn't BC ilvl90?
NO SHUT UP, STOP RUSHING ENDGAME AND JUST LEVEL MORE JOBS YOU DON'T NEED.
I love the FF community, we're basically getting what the game should have been ON release day with 2.1.
Last edited by AjoraOak; 10-10-2013 at 07:30 AM.
Lock is fine, but I hope there is df for this, so people could practice. For people without good FC , it is very hard for them to get a group.
Coil is designed for low man statics.
Nothing wrong with coil lockouts... the issue is there is no guild related content... and coil is BIS.
So coil is screwing over guilds hardcore in this game because of the 8 min/max and lockouts. If you do not have exact numbers someone gets screwed. That is just bad design in my opinion.
They need to add guild related BIS content... or remove the lockouts and reduce the drop rates drastically.
This precisely. It's bad design. I want difficulty, not artificial time sinks with lock-outs and whatnot.
Some people are arguing really awful things, like "it's not designed for 10 people", like really?
AK is designed for 4 people, Primals are designed for 8, I don't see them locking people out.
I don't mind "slow" gear progression, or difficulty, but I do mind when I have to tell 2 people they have to wait an entire week to play the game they are paying monthly for.
Lockouts like this would be fine if it was just side-content, but since the game is almost entirely vertical progression, there's nothing to do at endgame except Coil and 300 myths/week.
Are you serious? I didn't cap fast at all.I love how people rage at a 1~2month old game saying 'endgame' like lv50 ended the story and is max cap forever, and this is all we have for all eternity. That's what you get for fate grinding all day and getting on the cap level so fast, deal with it.
Wait for 2.1, they will implement more stuff, you know.
And then other patches, and other expansions and everything that every MMO have. They are never released full balanced, never without problems. But that's sortable.
2.1 brings Crystal Tower, which gives Item Level 80. Coil is Item Level 90, which is the current endgame. Crystal Tower will be fun and give us new gear improvements until we finish Relic/Allagan gear, but it's not new endgame. 2.2 will likely give us another coil-like dungeon with lockouts. Their current plans for endgame are not looking good, and they have mentioned they have no plans to change Coil. Bad for the game.
So you want currency and not direct drops? To me that's every thing that can go wrong with end game PVE. Whats the fun in having currency handed to you just so you can go buy the item, instead of working hard for that said item or items? Sounds like some one that just wants gear handed to them.
People say "end game needs to change" when really, the thing you call end game does not actually fully exist yet. Why don't you have some patience and wait for actual content to be released.
Horses with blinders in this thread.
I hope SE removes the weekly lock-out and does loot lockout.
I want to see the chaos ensue.
Just FYI, inb4 the "10 people 2 sit out" arguement, I have 27
people ready for coil in my FC. They aren't going to change
anything, so instead of ranting on forums, we are instead
figuring out how to get everyone involved.
Collaboration is key.
The content for the next 6 months has already been laid out for us, and nothing is really changing. More coil-like dungeons and Crystal Tower. The problem still exists.
If you don't do currency, you have a problem with gear generation.
Think about it this way:
Complete Turn 1, +2 pieces of gear.
Rotate 1 slot so another person can come, +2 pieces of gear for that person.
See the problem? SE wanted 2 pieces of gear per turn, per 8 people, per week.
If they do currency, rotating people can be allowed without it generating twice as much gear for 1/8th of the participation.
This is endgame, not much is changing for a year.
What collaboration is there in "go find your own group you can't come with us this week"?Horses with blinders in this thread.
I hope SE removes the weekly lock-out and does loot lockout.
I want to see the chaos ensue.
Just FYI, inb4 the "10 people 2 sit out" arguement, I have 27
people ready for coil in my FC. They aren't going to change
anything, so instead of ranting on forums, we are instead
figuring out how to get everyone involved.
Collaboration is key.
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