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  1. #11
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    I support loot lockout. NO TOKENS!

    I'd love to help more groups
    (1)

  2. #12
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by RaphaelDDL View Post
    I love how people rage at a 1~2month old game saying 'endgame' like lv50 ended the story and is max cap forever, and this is all we have for all eternity. That's what you get for fate grinding all day and getting on the cap level so fast, deal with it.

    Wait for 2.1, they will implement more stuff, you know.
    And then other patches, and other expansions and everything that every MMO have. They are never released full balanced, never without problems. But that's sortable.


    Like they love to say, 'please look forward to it'.
    Yeah, the new update will be out and we get ilvl 80 content! WOOOoooOooOoooOooo. (Also pvp, let's hope there won't be any reserving instances problems or massive lag issues with players warping around)
    Isn't BC ilvl90?
    NO SHUT UP, STOP RUSHING ENDGAME AND JUST LEVEL MORE JOBS YOU DON'T NEED.

    I love the FF community, we're basically getting what the game should have been ON release day with 2.1.
    (0)
    Last edited by AjoraOak; 10-10-2013 at 07:30 AM.

  3. #13
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Lock is fine, but I hope there is df for this, so people could practice. For people without good FC , it is very hard for them to get a group.
    (1)

  4. #14
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Coil is designed for low man statics.

    Nothing wrong with coil lockouts... the issue is there is no guild related content... and coil is BIS.

    So coil is screwing over guilds hardcore in this game because of the 8 min/max and lockouts. If you do not have exact numbers someone gets screwed. That is just bad design in my opinion.

    They need to add guild related BIS content... or remove the lockouts and reduce the drop rates drastically.
    (2)

  5. #15
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Xatsh View Post
    So coil is screwing over guilds hardcore in this game because of the 8 min/max and lockouts. If you do not have exact numbers someone gets screwed. That is just bad design in my opinion.
    This precisely. It's bad design. I want difficulty, not artificial time sinks with lock-outs and whatnot.

    Some people are arguing really awful things, like "it's not designed for 10 people", like really?
    AK is designed for 4 people, Primals are designed for 8, I don't see them locking people out.

    I don't mind "slow" gear progression, or difficulty, but I do mind when I have to tell 2 people they have to wait an entire week to play the game they are paying monthly for.

    Lockouts like this would be fine if it was just side-content, but since the game is almost entirely vertical progression, there's nothing to do at endgame except Coil and 300 myths/week.
    (5)

  6. #16
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RaphaelDDL View Post
    I love how people rage at a 1~2month old game saying 'endgame' like lv50 ended the story and is max cap forever, and this is all we have for all eternity. That's what you get for fate grinding all day and getting on the cap level so fast, deal with it.

    Wait for 2.1, they will implement more stuff, you know.
    And then other patches, and other expansions and everything that every MMO have. They are never released full balanced, never without problems. But that's sortable.
    Are you serious? I didn't cap fast at all.

    2.1 brings Crystal Tower, which gives Item Level 80. Coil is Item Level 90, which is the current endgame. Crystal Tower will be fun and give us new gear improvements until we finish Relic/Allagan gear, but it's not new endgame. 2.2 will likely give us another coil-like dungeon with lockouts. Their current plans for endgame are not looking good, and they have mentioned they have no plans to change Coil. Bad for the game.
    (0)

  7. #17
    Player
    ScoutDesu's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Scout Desu
    World
    Cactuar
    Main Class
    Archer Lv 50
    So you want currency and not direct drops? To me that's every thing that can go wrong with end game PVE. Whats the fun in having currency handed to you just so you can go buy the item, instead of working hard for that said item or items? Sounds like some one that just wants gear handed to them.

    People say "end game needs to change" when really, the thing you call end game does not actually fully exist yet. Why don't you have some patience and wait for actual content to be released.
    (0)

  8. #18
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Horses with blinders in this thread.

    I hope SE removes the weekly lock-out and does loot lockout.
    I want to see the chaos ensue.

    Just FYI, inb4 the "10 people 2 sit out" arguement, I have 27
    people ready for coil in my FC. They aren't going to change
    anything, so instead of ranting on forums, we are instead
    figuring out how to get everyone involved.

    Collaboration is key.
    (2)

  9. #19
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    The content for the next 6 months has already been laid out for us, and nothing is really changing. More coil-like dungeons and Crystal Tower. The problem still exists.

    If you don't do currency, you have a problem with gear generation.
    Think about it this way:

    Complete Turn 1, +2 pieces of gear.
    Rotate 1 slot so another person can come, +2 pieces of gear for that person.
    See the problem? SE wanted 2 pieces of gear per turn, per 8 people, per week.

    If they do currency, rotating people can be allowed without it generating twice as much gear for 1/8th of the participation.

    This is endgame, not much is changing for a year.
    (1)

  10. #20
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Swishytail View Post
    Horses with blinders in this thread.

    I hope SE removes the weekly lock-out and does loot lockout.
    I want to see the chaos ensue.

    Just FYI, inb4 the "10 people 2 sit out" arguement, I have 27
    people ready for coil in my FC. They aren't going to change
    anything, so instead of ranting on forums, we are instead
    figuring out how to get everyone involved.

    Collaboration is key.
    What collaboration is there in "go find your own group you can't come with us this week"?
    (0)

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