Were any of those PLDs actually good? cause i have been through many runs where the DPS go all out and healer spamming cures and the mobs never move off the pld.The thread is no more than the blind leading the blind. Use shield oath, unchain your healer who can do far more damage than any paladin.
Heck, I can pull mobs off a Shield Oath paladin with really basic AoE combos. Did I mentioned I'm a scholar? Note - I wouldn't pull mobs if I couldn't tank them, but I can - so I do. The less damage on the tank buys me that much longer to stay in DPS mode.
A basic rotation for me is a double DoT -> Bane -> Ruin II -> Energy Drain -> Ruin II -> Energy Drain.
I will melt through stuff like AK if I have a tank that understand that I do more damage than he does and will gladly DPS if I don't have to babysit.
Yes, it's part of the process I use for FC recruitment. I intentionally see how fast I can pull things off a PLD and how quickly he/she is able to regain it. Considering I can tank any mob in AK, other than a Dullahan - it's not like it causes any problems. Honestly, I can tank up to 3 mobs without losing aggro to DPS...but that's just silly to do consistently. :P
Your healer will do more damage than a paladin. There is no exception to this. I usually suggest doing this as a SCH because DPS'ing is basically mana neutral. A WHM can pump out some nice damage too, but it owns the MP bar.
If you have to spam cures on trash mob for ANY tank, that's a weak and/or bad tank.
Wait I thought you can only use fester once you have bio, bio2, and miasma on a single target? My rotation has been cast those DoT then aetherflow, follow by baine and I can use fester twice on same mob or fester on one and fester on 2nd mob, follow by miasma 2, thunder, and aero. Rinse and repeat. I only use ruin 1 and 2 when there is only 1 mob left.
You're missing the point. It's about the increased enmity, not the damage.
Yes, I agree with this.That doesn't really negate my point, which was that you can play however you like, as long as it's not a detriment to the group. The OP of this thread in particular was shown to be wrong about his rotation, but I really wouldn't care unless there's some DPS check we're failing.
I have not changed the subject.My mistake, I didn't realize you randomly changed the subject. In case you missed it, the argument over the past several pages was that it was worth it for a PLD to be in Sword Oath to clear trash mobs in dungeons faster. Even putting aggro aside, it's not worth it because you are sacrificing damage reduction for damage that does not offset the damage a healer could do if they had to you heal you less.
My line of thought was that with increased enmity your DD could restrain less, increasing the over all damage of the party.
To be honest I shouldn't even have brought that up, sorry.
Last edited by Ri_ri; 10-10-2013 at 03:46 AM.
My mistake, I didn't realize you randomly changed the subject. In case you missed it, the argument over the past several pages was that it was worth it for a PLD to be in Sword Oath to clear trash mobs in dungeons faster. Even putting aggro aside, it's not worth it because you are sacrificing damage reduction for damage that does not offset the damage a healer could do if they had to you heal you less.
ruin I and ruin II has the same amount of potency and recast time, II costs a lot more mana (about 2x), I only costs 70 but has a cast time. both have it's benefits, you want to have that instant cast benefits to couple it with instant gcd attacks or buffs such as fester,bane, enkindle, spur, rouse or even swift cast. ruin I has a long cast time but allows you to conserve more mana on long fights, AK first boss in an example of a long enough fight that you might have mana issues if you just spam ruin II. sure, you could do it the way you like (energy drain over fester) but your damage just sucks.
I hope you open your mind for learning op, cause if you want to be an optimal summoner, then you are doing it way way way wrong.
Last edited by glim; 10-10-2013 at 03:47 AM.
Player
//m that not true world of warcraft that cant even know where to begin because it has a long list//
graphics is the only thing that FFXIV has beaten WoW at, and that's because WoW uses a very old graphics engine for the game. (crafting too)
when it comes to gameplay and dungeons, WoW is exponentially superior. sure the rotations are somewhat easy (ffxiv is easier btw), but the min-maxing is a lot more complex than FF thus gives the classes a higher skill cap to achieve. if you're going to compare this game's dungeons and raid finder, then hands down FF has WoW beat at that, but raid finder is not the difficulty that WoW has to offer, the heroic mechanics of raids in WoW are beautifully done (at least most of it) than any that is being offered by FFXIV.
and yes, this is an out of topic high jack to aggrandize WoW because I was really hoping this game would beat it, but it did not.
Weave bro.
Ruin > right when the cast animation finishes hit ruin 2 > fester.
Energy drain when you get lower on mana
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