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  1. #41
    Player
    Musoka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    14
    Character
    Musoka Kara
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I'm quite fond of Dancer really, however I'm not sure how it would be utilized in "this" world.

    Edit: I support the other jobs listed in this thread as well. I think it would be fun to see jobs from all over the Final Fantasy Series implimented.
    (10)

  2. #42
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    We ALL got a little overexcited and we're all over it now. We should seriously move on to the topic at hand.

    On that note ...

    ... a Gladiator is an Armory Class. Just as a Conjurer is an Armory Class. A Soldier would be a Job, and as Akihiko Matsui says, Jobs are used to perform specialized roles in parties. Gladiator has no specialization. Neither does Conjurer nor Marauder.

    The Soldier job would provide specialization to inflict maximum punishment on enemy personnel (i.e. break stuff and kill people). Against humanoids, they would excel because they have skills that destroy equipment. Against fluffy monsters, they would be less effective as those particular skills would be less useful.

    A Job like ... say, Berserker could be made to be more effective against fluffy critter like Aldgoats, but still be all about damage dealing.
    (0)

  3. #43
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I wanna see sch, drg and cor from ffxi.

    DRG obiously would be unlocked by lancer, COR would be from muskateer (when it gets implemented) and all they could do with SCH would be a hybrid from THM and CON.

    Hybridisation could be a good root to go down so you need 2 classes a specific rank to unlock a Job, might be better to go into more detail in another thread to avoid derailing it
    (3)

  4. #44
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BrusselSprout View Post
    Well, now that the nerd rage is over, I would like to throw out some ideas for jobs that transition from DoH classes.

    For instance, alchemist can perform a quest in which they learn the art of potion tossing and unlock the job of Pharmacist (or some other less dumb name).

    Likewise, a miner might take a quest in which they learn to use explosives, and unlock Demolitionist.

    I think that would give people who have chosen to craft and gather as a profession a good path to combat. I've just thrown out some general ideas as far as the classes. I'm sure something more "Final Fantasy" feeling can be thought up ^^
    I was thinking about this, by making some crafting/gathering specializations, they can give crafters/gatherers a role in combat, and since jobs seem like they wont use leveling, they dont have to worry about not getting exp. The only problem is, im assuming they ll still be gimp in combat compared to other classes, so would it really serve a purpose?
    (1)

  5. #45
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Musoka View Post
    I'm quite fond of Dancer really, however I'm not sure how it would be utilized in "this" world.
    +1 x infinity

    This was what I was going to suggest this as well... it was my favorite in FFXI and I would love to see it make a return in some form to FFXIV. I would even like it if they changed it slightly to fit in this world better.

    Dancer Type Please <3

    I would also, as other have said, like to see a:

    Beastmaster Type
    Dragoon Type
    Summoner Type

    While I know the creators already have ideas for jobs, they did say early on that they would implement pet classes at some point. They just felt implementing it from the start would unbalance the game, so my hope is some of these pet type classes/jobs will return to FFXIV in some form. I think that would be lovely!

    <3
    (5)
    I'm just a bun boy, doing bun boy things.

  6. #46
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Puppetmaster a GOOD Puppetmaster.
    The mammet automation are adorable already
    (4)

  7. #47
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    that list misses

    [SIZE="5"]NINJA[/SIZE]
    (10)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Sorel View Post
    We ALL got a little overexcited and we're all over it now. We should seriously move on to the topic at hand.

    On that note ...

    ... a Gladiator is an Armory Class. Just as a Conjurer is an Armory Class. A Soldier would be a Job, and as Akihiko Matsui says, Jobs are used to perform specialized roles in parties. Gladiator has no specialization. Neither does Conjurer nor Marauder.

    The Soldier job would provide specialization to inflict maximum punishment on enemy personnel (i.e. break stuff and kill people). Against humanoids, they would excel because they have skills that destroy equipment. Against fluffy monsters, they would be less effective as those particular skills would be less useful.

    A Job like ... say, Berserker could be made to be more effective against fluffy critter like Aldgoats, but still be all about damage dealing.
    Sounds good, though I am very curious as to what you guys think will be done for Summoner. I mean, it's already obvious from the main storyline quest's cutscenes that characters with the Echo have the ability to summon the Primals. So there has to be some way to make this work.
    (0)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Physic View Post
    I was thinking about this, by making some crafting/gathering specializations, they can give crafters/gatherers a role in combat, and since jobs seem like they wont use leveling, they dont have to worry about not getting exp. The only problem is, im assuming they ll still be gimp in combat compared to other classes, so would it really serve a purpose?
    It all depends on how it's implemented. For example, borrowing the miner -> demolitionist example I used earlier, you might make their job specialization be DD + chance to disorient on each blast, perhaps with some class specific skills to incap body parts (land mines or something). Perhaps they would be less potent DD than a purely combat oriented job, but
    I don't think they would be useless.
    (1)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  10. #50
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SilvertearRen View Post
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.

    This will help prevent unnecessarily raised expectations that will lead to a massive disappointment when the new jobs are announced. Seriously, you people are like 13-year olds...
    Hey smartypants.

    There is data in the game already for a bard that is separate from arcanist. Bard is not arcanist. Also, there is an area in Gridania intended for bards, with the bard logo.

    Edit: Also, Mystic currently has nothing to do with summoner. It seems more like a white mage if anything based on current data on spells and abilities.
    (0)
    Last edited by Rjain; 05-20-2011 at 04:05 AM.

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