I'm quite fond of Dancer really, however I'm not sure how it would be utilized in "this" world.
Edit: I support the other jobs listed in this thread as well. I think it would be fun to see jobs from all over the Final Fantasy Series implimented.
I'm quite fond of Dancer really, however I'm not sure how it would be utilized in "this" world.
Edit: I support the other jobs listed in this thread as well. I think it would be fun to see jobs from all over the Final Fantasy Series implimented.
We ALL got a little overexcited and we're all over it now. We should seriously move on to the topic at hand.
On that note ...
... a Gladiator is an Armory Class. Just as a Conjurer is an Armory Class. A Soldier would be a Job, and as Akihiko Matsui says, Jobs are used to perform specialized roles in parties. Gladiator has no specialization. Neither does Conjurer nor Marauder.
The Soldier job would provide specialization to inflict maximum punishment on enemy personnel (i.e. break stuff and kill people). Against humanoids, they would excel because they have skills that destroy equipment. Against fluffy monsters, they would be less effective as those particular skills would be less useful.
A Job like ... say, Berserker could be made to be more effective against fluffy critter like Aldgoats, but still be all about damage dealing.
I wanna see sch, drg and cor from ffxi.
DRG obiously would be unlocked by lancer, COR would be from muskateer (when it gets implemented) and all they could do with SCH would be a hybrid from THM and CON.
Hybridisation could be a good root to go down so you need 2 classes a specific rank to unlock a Job, might be better to go into more detail in another thread to avoid derailing it
I was thinking about this, by making some crafting/gathering specializations, they can give crafters/gatherers a role in combat, and since jobs seem like they wont use leveling, they dont have to worry about not getting exp. The only problem is, im assuming they ll still be gimp in combat compared to other classes, so would it really serve a purpose?Well, now that the nerd rage is over, I would like to throw out some ideas for jobs that transition from DoH classes.
For instance, alchemist can perform a quest in which they learn the art of potion tossing and unlock the job of Pharmacist (or some other less dumb name).
Likewise, a miner might take a quest in which they learn to use explosives, and unlock Demolitionist.
I think that would give people who have chosen to craft and gather as a profession a good path to combat. I've just thrown out some general ideas as far as the classes. I'm sure something more "Final Fantasy" feeling can be thought up ^^
+1 x infinity
This was what I was going to suggest this as well... it was my favorite in FFXI and I would love to see it make a return in some form to FFXIV. I would even like it if they changed it slightly to fit in this world better.
Dancer Type Please <3
I would also, as other have said, like to see a:
Beastmaster Type
Dragoon Type
Summoner Type
While I know the creators already have ideas for jobs, they did say early on that they would implement pet classes at some point. They just felt implementing it from the start would unbalance the game, so my hope is some of these pet type classes/jobs will return to FFXIV in some form. I think that would be lovely!
<3
I'm just a bun boy, doing bun boy things.
Puppetmastera GOOD Puppetmaster.
The mammet automation are adorable already
that list misses
[SIZE="5"]NINJA[/SIZE]
Sounds good, though I am very curious as to what you guys think will be done for Summoner. I mean, it's already obvious from the main storyline quest's cutscenes that characters with the Echo have the ability to summon the Primals. So there has to be some way to make this work.We ALL got a little overexcited and we're all over it now. We should seriously move on to the topic at hand.
On that note ...
... a Gladiator is an Armory Class. Just as a Conjurer is an Armory Class. A Soldier would be a Job, and as Akihiko Matsui says, Jobs are used to perform specialized roles in parties. Gladiator has no specialization. Neither does Conjurer nor Marauder.
The Soldier job would provide specialization to inflict maximum punishment on enemy personnel (i.e. break stuff and kill people). Against humanoids, they would excel because they have skills that destroy equipment. Against fluffy monsters, they would be less effective as those particular skills would be less useful.
A Job like ... say, Berserker could be made to be more effective against fluffy critter like Aldgoats, but still be all about damage dealing.
It all depends on how it's implemented. For example, borrowing the miner -> demolitionist example I used earlier, you might make their job specialization be DD + chance to disorient on each blast, perhaps with some class specific skills to incap body parts (land mines or something). Perhaps they would be less potent DD than a purely combat oriented job, butI was thinking about this, by making some crafting/gathering specializations, they can give crafters/gatherers a role in combat, and since jobs seem like they wont use leveling, they dont have to worry about not getting exp. The only problem is, im assuming they ll still be gimp in combat compared to other classes, so would it really serve a purpose?
I don't think they would be useless.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
Hey smartypants.Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?
My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.
Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).
So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.
That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.
This will help prevent unnecessarily raised expectations that will lead to a massive disappointment when the new jobs are announced. Seriously, you people are like 13-year olds...
There is data in the game already for a bard that is separate from arcanist. Bard is not arcanist. Also, there is an area in Gridania intended for bards, with the bard logo.
Edit: Also, Mystic currently has nothing to do with summoner. It seems more like a white mage if anything based on current data on spells and abilities.
Last edited by Rjain; 05-20-2011 at 04:05 AM.
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