I'm quite fond of Dancer really, however I'm not sure how it would be utilized in "this" world.
Edit: I support the other jobs listed in this thread as well. I think it would be fun to see jobs from all over the Final Fantasy Series implimented.
I'm quite fond of Dancer really, however I'm not sure how it would be utilized in "this" world.
Edit: I support the other jobs listed in this thread as well. I think it would be fun to see jobs from all over the Final Fantasy Series implimented.
+1 x infinity
This was what I was going to suggest this as well... it was my favorite in FFXI and I would love to see it make a return in some form to FFXIV. I would even like it if they changed it slightly to fit in this world better.
Dancer Type Please <3
I would also, as other have said, like to see a:
Beastmaster Type
Dragoon Type
Summoner Type
While I know the creators already have ideas for jobs, they did say early on that they would implement pet classes at some point. They just felt implementing it from the start would unbalance the game, so my hope is some of these pet type classes/jobs will return to FFXIV in some form. I think that would be lovely!
<3
I'm just a bun boy, doing bun boy things.
We ALL got a little overexcited and we're all over it now. We should seriously move on to the topic at hand.
On that note ...
... a Gladiator is an Armory Class. Just as a Conjurer is an Armory Class. A Soldier would be a Job, and as Akihiko Matsui says, Jobs are used to perform specialized roles in parties. Gladiator has no specialization. Neither does Conjurer nor Marauder.
The Soldier job would provide specialization to inflict maximum punishment on enemy personnel (i.e. break stuff and kill people). Against humanoids, they would excel because they have skills that destroy equipment. Against fluffy monsters, they would be less effective as those particular skills would be less useful.
A Job like ... say, Berserker could be made to be more effective against fluffy critter like Aldgoats, but still be all about damage dealing.
Sounds good, though I am very curious as to what you guys think will be done for Summoner. I mean, it's already obvious from the main storyline quest's cutscenes that characters with the Echo have the ability to summon the Primals. So there has to be some way to make this work.We ALL got a little overexcited and we're all over it now. We should seriously move on to the topic at hand.
On that note ...
... a Gladiator is an Armory Class. Just as a Conjurer is an Armory Class. A Soldier would be a Job, and as Akihiko Matsui says, Jobs are used to perform specialized roles in parties. Gladiator has no specialization. Neither does Conjurer nor Marauder.
The Soldier job would provide specialization to inflict maximum punishment on enemy personnel (i.e. break stuff and kill people). Against humanoids, they would excel because they have skills that destroy equipment. Against fluffy monsters, they would be less effective as those particular skills would be less useful.
A Job like ... say, Berserker could be made to be more effective against fluffy critter like Aldgoats, but still be all about damage dealing.
I wanna see sch, drg and cor from ffxi.
DRG obiously would be unlocked by lancer, COR would be from muskateer (when it gets implemented) and all they could do with SCH would be a hybrid from THM and CON.
Hybridisation could be a good root to go down so you need 2 classes a specific rank to unlock a Job, might be better to go into more detail in another thread to avoid derailing it
Puppetmastera GOOD Puppetmaster.
The mammet automation are adorable already
that list misses
[SIZE="5"]NINJA[/SIZE]
Oracle
Blue Mage (Impish Incantations Please)(1000 Needles)
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
to start they should just copy/paste the jobs in FFXI for the time being
To those that didn't read through the entire *thread*, the argument over job/class distinctions is done and over with. I GET IT NOW. OK?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.