It...it doesn't get slower at higher levels. 30-50 was FAST. Extremely fast. Like I said, 49-50 wasn't even 2 hours. Where's this "slower at higher levels" thing coming from?
Reaching 50 is not the endgame. This is a discussion about how fanboys say that if you spend your time questing on one job, you're "RUSHING TO THE ENDGAME!!!!!!!111". I stopped playing a couple weeks ago because the endgame dungeons are not fun. I know the endgame sucks, I haven't reached the horrendous endgame grind that others are experiencing, because frankly, I didn't find the endgame dungeons fun. I sympathize with them that the endgame is boring and is an annoying grind. Grind CAN be made fun, ya know.
And if you were to devote all that time to leveling one JOB, people say you are a rusher. Not everyone likes alts. Like someone above me said, using alts as an excuse for content(which is just you re-running the same content you've already done) is not a good argument for "THERE IS PLENTY OF CONTENT STOP RUSHING".
As someone who played casually (and even stayed level 15 for a week and a half to let others catch up during the login restrictions), once I picked back up and started leveling my Paladin again, I hit 50 in no time. There wasn't any rushing. I even went out and did some gathering(without leves, to slow it down but still get more reward), did a little bit of crafting(which levels extremely fast with HQ turn ins. Heck, look at some of the guides to see how quickly people go 1-50 with crafting), and leveled a little bit of my conjurer. I didn't rush anything.
I want to play a paladin. I have no interest, CURRENTLY(read, CURRENTLY), in the other classes right now. So I devoted my time to my paladin, I'm not a rusher because I chose to level my main job. I have other classes I do want to level eventually, when they add more versatile content from 1-50(once your main story and side quests are done, leveling alts is boring).
Bottom line, if I wanted to RUSH, I would just run FATEs. But I don't. I hardly run FATEs because they're a boring zergfest. I prefer to do them when there's only a group or 2 out there doing them.
So with your logic, someone hitting 50 with 1 job 6 months from now means they were rushing? That's what it looks like you're saying. Just because someone doesn't want to level an alt, doesn't mean they are rushing. If you play WoW(ugh, sorry to use this example) and choose to level a Warrior to max level before rolling an alt, that means you're rushing? What kind of crazy logic is that? Maybe the player REALLY enjoys his warrior and wants to play his warrior. Maybe the warrior playstyle is perfect for him and he doesn't want to try the other classes. There should be an endgame when an MMO launches...Period. If there isn't, leveling needs to be slowed down to make up for the fact that they are WORKING on an endgame. Do not release an MMO with a tiny or boring endgame and make leveling super fast. That is a recipe for disaster.
PSA: It is possible for a company to launch an MMO with a full-fledged endgame.
After a year goes by? That's not a good argument. This is a re-launch of an already failed MMO. It is painfully obvious that they rushed 40-50(mostly 45-50), just by leveling you'll see that they did. Mythology is you farming ONE dungeon, for 8 hours a week. Some people find that insane. The 8 hour a week requirement(hell, even longer if you're a DPS trying to queue with DF) is not an issue with me. I expect it to take awhile to farm for mythology gear. My only issue with that is the ONE dungeon that you can run for Mythology. How many tomes do the primal HM's drop? A minuscule amount? Not even worth farming for tomes. Giving us 3 recycled boss fights with a bit of increase in difficulty is a poor excuse for an endgame.
Goodness, please note people. My issue is not just with the endgame. I UNDERSTAND that this game is new, and that 2.1 has a ton of new content for endgame. I'm excited for 2.1 I'll play this game again when 2.1 launches. I'm willing to admit that the endgame is pretty bad, but that is to be expected from a new MMO. The whole purpose of this thread was that just because someone hit 50 before you, doesn't mean they rushed. The people who are 50, who are at endgame, have every right to be upset.
They could have avoided this by:
- Launching the game with more endgame content(like, making 2.1 the actual launch patch)
- Slowing down the leveling when they were designing the game.
If an MMO has a weak endgame, and it takes a couple months after release to address the endgame issues, the leveling speed should be slower to make up for that. Leveling in this game is way too fast.