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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Naunet View Post
    Not everyone wants to level all jobs on a single character. Many are content with one job and the associated support classes for needed cross-class abilities. That is not "rushing".
    Well, they don't and I'm not telling them to level every class. If they want to hit 50 first that fine, the problem comes in when people complain about end-game when there are other classes to level/content to do etc.

    There's more to a game then just end-game.

    Edit: When they get their first 50>complain about nothing to do= Rushing ( Personally that's how I feel).

    I also want to put this out there I don't care if certain people rush to 50, that's not even my issue. My issue is when they get to 50 they complain there's nothing to do. ( other-words nothing to do at end-game).

    Well there is end-game:

    1) Titan/Ifrit/Garuda Hard mode
    2) Mythology

    Sure there isn't a lot now ( it is a launch after all), after a year has gone by I like to hear these responses again :P.
    (2)
    Last edited by Starlord; 10-08-2013 at 05:21 AM.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Starlord View Post
    Well, they don't and I'm not telling them to level every class. If they want to hit 50 first that fine, the problem comes in when people complain about end-game when there are other classes to level/content to do etc.
    Leveling other classes amounts to running the same content back over again, and I'd argue that telling someone to level another job if they want something to do is about as useless as telling someone in any other MMO to roll an alt if they want something to do. It doesn't address the actual concern, which is variety of content.

    I won't speak yet to the staying power of what end game content we have right now, as I haven't yet gotten a chance to experience all of it, but I will say that a token grind and three primal boss fights is not all that inspiring. It's less than TERA, an MMO that quite literally released with only two end game dungeons (four, if you count normal and nightmare versions as separate), but at least those dungeons had a variety of boss fights, whereas half the endgame content in XIV is beefed up versions of trials you experienced while leveling. Coil represents a significant challenge, but I do have to wonder how much of that challenge is simply an artifact of being forced to tackle it undergeared (as ARR is currently missing the tier that is supposed to bridge the gap to Coil - and why Squeenix skipped a dungeon tier is a whole 'nother bag of confusion right there).
    (0)