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  1. #41
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    (6)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #42
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    it looks like, they figured, the level restrictions on how much of your stats actually were being used at different ranks were causing confusion, so now your stat points will be rank based.
    From this im guessing you will have a different alotment for each class, it will remember whatever you set, otherwise, it would seem confusing. To top that off you will get less overall points (like you wont have the same amount of points at 50 rank as you used to at 50 physical.
    by lowering the values, your gear will be more noticeable by comparison, and they may make the stats slightly more powerful.

    Far as jobs, it looks like a limiter that either replaces your class, or goes on top of specific classes, it seems it will limit what skills you can equip. I dont know if you will level jobs, they describe you getting skills via quests, so it may not have skill ranks
    something like, level 30 pugilist unlocks monk or thf, or both, now if you use the job title, you cant use magic or some crap, but you get bonus damage/speed or somesuch thing. and you quest for specific skills.
    This seems weird though because, i would imagine not every job matches up to a discipline, who gets thf, pug or glad? rdm would use glad or thaum or con? whm?
    so probably some may either overlap, or you have some disciplines that unlock multiple jobs.

    auto attack sounds.... like alot of work for no reason but whateva. They didnt mention how they will work in the disciplines standard attacks (pierce flurry broad swing) or how you will do regimen normal normal(until they make whatever new regimen system they planning)

    Also they said the focus on the new battle will be gear, and party roles, soooo looks like they wont be doing much on the individual level of making things exciting, may even cut some things, we shall see.

    interesting read, but yeah most the useful info was on the job system, the rest is pretty vague.
    (0)

  3. #43
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Nice to hear this. Jobs, finally.
    (1)

  4. #44
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Sounds good, but any word on chocobo or airships?

    I'll settle for summoner and bard...
    (0)

  5. #45
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    That jobs section has me excited.
    I'm glad to see an overall direction after feeling being left in the dark
    (0)

  6. #46
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    This. I think one of the greatest things about 11 was having to learn hate control. I mean, if you can see exactly who has what hate, why have hate at all? What's the point? I can see why casual players could find it useful, but I personally believe that giving them this is taking to much away. Hate control is something that -should- be about learning to play your class, being aware of your teammates, and working together to your jobs right. While useful, i think it puts the game in easy mode and takes away one of the more interesting aspects of combat that we have right now.

    As for everything else, I think SE is doing an awesome job in taking this risk of fundamentally changing the nature of the game in order to make it better.
    (3)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  7. #47
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Hate Percentage ?
    (0)

  8. #48
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    i think hes implementing it in a way where you can see how much emnity you have but not the other members of your party. doing this will open up more communication because if you start to pull some emnity, you can tell ur tank to voke or do something more that causes emnity gain.

    i think later down the line they will add the ability to see ur party member's emnity but i think that would make the game too easy. it took a while for ffxi's players to understand and calculate emnity effeciently, having an actual meter now will help get rid of that but also help players understand party mechanics more
    (5)

  9. #49
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    how they describe it it, how much hate you have compared to the one getting hit at that moment, say the tank is the one being attacked, and you have 20% it means your pretty low on the list.
    soooo it should be fairly easy not to get hate now, if you dont want it. Unless moves are very high hate, and you have to act anyway, like if someone is dying and you cure.

    In one way it opens up strategies, like the healer calling out 90% and then maybe a back up or lancer.archer might throw a heal, or letting your hate slide so someone can tank for a little bit, but on the otherside, i can see everyone just trying to stay below it. ehhh we ll see how it works out
    (1)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    19
    Yaaay, exciting
    (0)

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