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I have a box of cookie crisps...
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Way to get wicked off topic people...
I'm exciting about the information, though like others, I'm curious to see how the Jobs are going to be handled. Are they just titles that grant abilities, or are we going to be leveling the jobs with exp?
Also, now that they're getting rid of physical levels, are they keeping sp or just using exp across the board?


english food...![]()
This Song of FFXIV suits them well:
*Beginning- was horrifying
*Middle- Regrouping to make this game better
*Ending- FFXIV looking strong?
http://www.youtube.com/watch?v=IBf9H...eature=related



They should keep all of the old code and implement it for one day out of the year just to remind us how bad it was.
lol jk that'd be horrible, and if they chose a day, it'd be on Wada's birthday. >.>
They don't have that here either!
They do have that here - bu no want!
You must be from NE
Is notoriously bad...
As for on topic, I am beyond happy they're taking a FF tactics approach to the job classes. Or at least thats what it seems.
Yeah a person before you already mentioned that, I forgot were getting 30 and 50 ranked dungeons lmao. I just read it wrong or at least interpreted wrong :P.He said two types of dungeons, not two dungeons.

So the way I would speculate the class and job roles working in FFXIV would be (and correct me if I’m wrong ^^):
If I played Marauder as my main class, I would get to pick specialization jobs such as (using other RPG type specializations as an example- apologies in advance but I’ve been playing Dragon Age quite a lot recently ><) Champion or Reaver.
Champion could use special job abilities to use in party such as Rally (increasing party members’ attack and defence) or Warcry, which lowers the defence and attack of the mob by intimidating them.
Reaver would obviously use abilities like Blood Frenzy- increasing damage as you take more damage yourself (the lower your HP is). Or job specialization abilities to sustain and further enhance abilities such as taunt, or enmity generation in general.
Both examples of job abilities in my opinion should not be able to be equipped on any other class other than the Marauder, and both could also increase certain base stats depending on which you pick as your specialization at the time.
Of course I’m not suggesting that these are the job specializations that a class should have, it was just the easiest way for me to put in words an example.
So, rather than Conjurer unlocking “Black Mage” it would gain specialization jobs to further enhance either nuking or healing/support etc depending on what is required in party at the time. Kind of like subjobs I suppose.
Whether you then have to rank up in a way on these job specializations to gain points and unlock abilities etc I don’t know.
Along with the other adjustments and tweaks announced to be on the way I’m pretty excited to see how this is going to be implemented.
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