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  1. #91
    Player
    Kort's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kort Mcshort
    World
    Mateus
    Main Class
    Botanist Lv 49
    There is nothing stopping ANYONE from leveling another way but Fates. So happy the OP tested it to level 50 for the rest of us and decided that it was to fast for him to get to 50 so the rest of us shouldn't be allowed to do it.
    (1)

  2. #92
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    I personally wasn't saying nerf them. I am just saying alot of the times there are way too many people doing fates (because they are lvling up the fast way if you want) that it does make it difficult for others to medal up. I don't blame them, I blame SE. When it comes to partying up in fates, like someone else says people get credit for others actions? Also am I correct in that doing fates goes towards FC points?
    (0)

  3. #93
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    then make them scale properly, not nerf them.
    (0)

  4. #94
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    In a way Fates should be buffed.

    More specifically, the mobs should be buffed in relation to how many playerss are in the Fate active area. More people, tougher mobs. So it stops being a mindless AE spam fest.

    If any have played Rift, you will understand what I mean. As with Rifts the first wave are the weak ones, yet if many people kill them, the next wave are much harder, hit harder and have higher HP to balance and keep the challenge for the quantity of players doing said event.

    One the small number of occassions where I have happened upon a fate being done by 3-4 players they are actually fun to do, until the AE zerg rush appears and blitzes everything in a nano second. Personally I have never joined, nor have intention of joining a Fate farming party because of the lack of skill or risk involved in that style of play. It takes me longer to level, but last time I checked, there isn't a time limit of when you have to "finish the game".

    To those who said they enjoy levelling, fine. Question is, if you enjoy levelling, why do you want it to end so quickly? Personally if I enjoy something, I want it to last. Otherwise, I only want it to end as soon as possible if I DON'T enjoy it.

    To reiterate: Make Fate mobs scale in difficulty in relation to the number of players within the Fates active area.
    (0)

  5. #95
    Player
    Chauve's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    40
    Character
    Chauvie Lorea
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elegance View Post
    then make them scale properly, not nerf them.
    This is more of the answer I wish people would use more often. fates don't need a nerf, they just need fixing. Nerfing fates isn't going to change the way players (who don't participate) play the game. It's going to tick a lot of people off, and that's where it'll stop.
    (0)

    FFXIV Junkies | http://ffxiv.junkiesnation.com/ | Bringing you all the latest on FFXIV | -Lauren

  6. #96
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    -1 for this topic.

    Why nerf, if you do not like fates then do not play them.

    This game already forces people to do dungeons across many levels.

    End game is pure Dungeon grind. If bad players only grind fate and thus suck in End Game dungeons they get kicked out extremely fast or run into a skill brick wall.

    Also bad player is bad player.

    My Primary is WHM, I leveled up my secondary class BLM by leves and fates. I do not see how that makes me a bad BLM. I still can still run CM, Pr, AK easily ...

    Ok player is ok, bad player is bad. Good player is good. It is as simple as that.

    My friend has a PLD that he has not touched in 3 years (Legacy). He played BRD all the way to 50. Switched to PLD after lvl 50. After reading the skill tools. Asking for advice. Playing a few dungeons (still better then some tanks), he is now a pro.

    Thus from my experience FATE does not nerf skill. Nerfing fates just makes the game more grindy and boring for secondary DOW/DOM classes.

    Bad gameplay nerfs skill. Simple as that. And bad game play is based on user abilities, willingness to learn, willingness to seek skill and willingness to comprehension.

    Everyone has to start somewhere, but it is where you go from there that makes a big difference.
    (1)
    Last edited by gadenp; 10-03-2013 at 05:20 PM.

  7. #97
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    First of all, I love the idea of somehow buffing up the mobs of FATEs based on the number of players participating, probably hard to do but it would alleviate the problem of being able to zerg rush through FATEs in no time at all.

    That being said, FATEs of X level should give roughly the same experience as quests of X level, but right now they give significantly more. I don't really think this will ever be changed (decreasing the speed of leveling will never ever happen after an MMO launches) but it does seems like an odd design decision.
    (2)

  8. #98
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Dungeons should give 2x the exp fates do. They are harder, require teamwork, and generally take much longer.

    However fates shouldn't be nerfed.

    This way you have the choice of doing harder content and gaining more exp (dungeons). Or playing casually and getting a bit less exp (fates). That way there are also players who can help the new players who join the game and need to complete the dungeon.
    (1)

  9. #99
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Fate Quests don't need a nerf considering there isn't enough side quests to level all your other classes. Also Leves are very much limited, its almost as if you want people to grind mind-numbingly slow?

    Actually, I think Square-Enix should create fates for DoL classes :P.
    (0)
    Are you an internet e-thug?

    I laugh cause you fake. CX

  10. #100
    Player
    SolviteSekai's Avatar
    Join Date
    Sep 2013
    Posts
    134
    Character
    Mochizuki Taiyo
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Maybe people should accept the concept of multiple characters and stop crying that it would take longer than 6 days to get to 50.

    If you only plan to play for 2 months, we don't need you here anyway.
    (2)

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