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  1. #1
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Starr View Post
    You won't be asking for them to be nerfed when you're leveling your third or fourth job... No quests for you to do at all by that point and the real game starts at 50. Making it slower would be harmful to the game rather then helpful.
    Quote Originally Posted by HarleenQuinzel View Post
    Its quite obscene how many people don't realize that rewards can and SHOULD be shifted around to other sources most notably to Guildhests and Leve quests. It doesn't have to remove potential exp from the gains it just puts it somewhere else so that the combined total of your efforts over a given time should end up being similar/slightly less. To be honest the way the game is now is more of a mind-numbing grind than anything. I would personally like a choice to do multiple things to level over just tapping a target for free exp since doing anything other than fates at the moment is a waste of time. That is my 2 cents.
    This is getting old. Nerfing fates doesn't require the total experience pool to be reduced. If you don't think that fates are leaps and bounds faster than guildhests, levequests and other such content then you are delusional. The total gain and ease of fates makes all of the other content that you would normally do to level completely useless.
    (0)
    Last edited by HarleenQuinzel; 10-15-2013 at 03:43 AM.

  2. #2
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by HarleenQuinzel View Post
    This is getting old. Nerfing fates doesn't require the total experience pool to be reduced. If you don't think that fates are leaps and bounds faster than guildhests, levequests and other such content then you are delusional. The total gain and ease of fates makes all of the other content that you would normally do to level completely useless.
    Do what normally? Guildhests give garbage for exp the second time around. Dungeon exp is based on whether or not there is a new person there. Leve exp is deplorable. Chain exp is fine, quests run out. As well the armoury bonus does not apply to Leves, it doesn't apply to guildhests or dungeons it only applies to fates. Which doesn't make Fates god sends, it means other sources of exp fall behind the second time around and many of them have decreasing value the first time around to begin with.

    I was in an area earlier to day a fate popped, nobody came and I did it alone, for the time it took to complete solo the exp wasn't anything special of it's own accord, the armoury bonus made it better undoubtably but without that it was nothing, could've done 2 leves in that time frame and gotten similar exp. Went to another quarrymill whole bunch of people, leves finishing in under 4-5 minutes, exp gain was rapid. Which only says to me that fate gain is variable based on the amount of people in participation and when enough people aren't there a fate can be pretty mundane and sometimes not even possibly to complete. For example who is going to complete Svara's Fall if it gave crap exp, and no one can complete it solo. If everyone was doing other things the FATE would just be ignored.
    This wouldn't be the case for Leves because there is a limit, not that I've ever reached 0 since there is little reason to use them as a battle class because they suck hand over fist and I rather run a dungeon.

    leves need a buff, should start with being affected by the armoury bonus
    Guildhests don't need to be super high in exp because they're more like tutorials but the 2nd time exp is too mediocre to even encourage running it a 2nd time for practice.
    Dungeons aren't bad, but if there isn't a new person in them they fall behind very rapidly.
    (0)
    Last edited by Hundred; 10-15-2013 at 09:46 AM.

  3. #3
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hundred View Post
    leves need a buff, should start with being affected by the armoury bonus
    Guildhests don't need to be super high in exp because they're more like tutorials but the 2nd time exp is too mediocre to even encourage running it a 2nd time for practice.
    Dungeons aren't bad, but if there isn't a new person in them they fall behind very rapidly.
    I didn't use the correct vocabulary for my purpose. When I said normally I meant other alternatives to fate grinding.

    Leves: I agree need a major buff.
    Guild hests: I would just like to see them apply per class as they are a tutorial which can help learning new jobs.
    Dungeons: COULD be good it simply takes way to long to get into one for most classes due to the population flooding into Fate grinding groups.


    If it was small groups doing fates I would say they are fine but its not it is nearly the entirety of the leveling population. Something needs to happen to push the new jobs/incoming new players off of fates and into other sources of leveling and I fear just buffing everything else wouldn't be enough to keep people from taking the easy way to level.
    (0)
    Last edited by HarleenQuinzel; 10-15-2013 at 11:54 AM.

  4. #4
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    But what's wrong if they want to do that? Maybe they're solo players and so they'll stick to Open World content, quests, storymode and leves instead of guildhests, trials and dungeons.

    My qualms are this
    1 ~ There is content that is just really unrewarding and they need buffs in that respect, that's well known to most.

    2 ~ You have places that are really dense with FATEs and places that are not despite having the same level FATEs just makes one area more appealing than another.

    3 ~ Most FATEs have nothing unique about them in reward structure, simple exp and gold, which only exemplifies issue number 2 where you just go to the most dense FATE place you can find since anything else isn't providing anything different just less frequent.
    (0)
    Last edited by Hundred; 10-15-2013 at 12:25 PM.

  5. #5
    Player
    TitusArtorias's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2
    Character
    Logath Stonefist
    World
    Coeurl
    Main Class
    Pugilist Lv 47
    While i don't agree with "end game being where the game starts" I do personally believe that without fates, this game would be near impossible to level all classes to 50 in any effective way. There are only enough quests for 2 MAYBE 3 classes, and to that end players need something repeatable, and somewhat easy to level other classes. I wish other ways were viable, but with the game set up as it is. It just isn't.
    (1)

  6. #6
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Leveling my 3rd class. It is just to boring. Grinding leves is unrewarding both questing wise and xp wise.

    If there is alternative quests or the ability to repeat quests again, it might not be so boring. As it is, the only difference between Fates, leves, dungeons and grinding xp by killing mobs... Is that Fates rewards more xp.

    Thus is it not sensible to grind fates? I think it is. And until SE can come out with new leveling content, etc. Fates is the best way forward.
    (0)

  7. #7
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Why should class number 2 be as easy as class number 1 to level? Why should class number 3,4,5 not get harder as you go? What we have is a disagreement between people who enjoy
    "playing" games and those who just NEED to cap so they can stand around feeling awesome about themselves, despite how laughable the progression to that cap was.


    You will never find common ground between these 2 groups,in fact having both play the same game is asking for trouble and drama.

    As it stands now,if someone were to say I have X number of lvl 50 in FFXIV, the only answer to muster would be "so what",while thinking in the back of your mind how much of a bad newb they must be to think that worth mentioning.
    (0)

  8. #8
    Player
    pyrocyborg's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Emerelda Dal'taris
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Nothing new I guess but still:

    FATEs are fun, except when you repeat them all over in a group of 50 players trying to get their share. When you're in a small group or 3 or 5 players, they can be challenging (except bigger boss fight who would probably be impossible). Sure, it will not level as fast as swarming them, but it'll be fun. It's still better exp than dungeons... However, as you all know, every good FATE zone is overcrowded, which defies my point.

    Do FATEs need a nerf? Not really, as many said. If you offer good alternatives like dungeons that gives at lease twice the current experience points, and Levequest that gives a bit more experience points than main/sidequests, people will stop zerging FATEs as they'll be able to level almost as fast with something less mind numbing.
    (0)

  9. #9
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Why are people so depending on Fates and why are people wanting to nerf Fates. For the people that want to nerf FATES do a shout form a party and do some old school high level exp grinding. There you go problem sorted.
    (0)

  10. #10
    Player
    Azahel's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Y'mika Rhul
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    I can see that Fate grinding hurts the game in several aspects. But I doubt only nerfing Fates would really solve these issues.
    Because I believe one of the major factor is not the progression speed but necessary time investment.
    Let me give you one example:
    If you are a DPS and you want to do a dungeon* via DF then your queue time will be about 30 mins. Clearing said dungeon will take you approximately 45 mins to an hour.
    The time investment for one dungeon run is therefore roughly 1,25 hour at best and 1,5 hours at worst. That’s actually a lot of time if you think about it.
    With fates you can jump in and out at will with no strings attached and that a huge advantage.

    By nerfing fates you may slow the progression speed down, sure, but I doubt you will change the habit.

    *Note: Not talking about populated high level dungeons.
    (0)
    Last edited by Azahel; 10-17-2013 at 08:00 PM.

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