Quote Originally Posted by Nipa View Post
3 days of playtime is a month playing 3 hours a day. This is not really casual. I think you'll have to stretch it to 2 month if you want to use this qualifier.

In fact, 3 days to max level is the current standard for solo progression (in Rift or WoW, for instance). You can level faster in those games by doing group content.

Here, I was advocating 3 days of playtime doing a group based content to max a single job.

Since we are not really supposed to play a single job, it looks like a good compromise to me: allowing everyone to get a rank max in 2 or 3 months (the worst case being a casual playing in solo), yet requiring more than a whole month of playtime to max every single class.

I think the whole balancing should work around this idea: a casual player (1.5 days of playtime a month, maybe) playing in solo should be able to level a single job to rank max in less than 2 months. This, of course, including rest xp/fatigue, whatever they decide to call it here.

If you don't at least balance around that, you will never have more than hardcore dedicated players on this game, which is not something we want, I guess.
no i mean literaly 3 days. DCUO at launch was 1-30. which is 100% soloable. By a week EVERYONE had 1 30 working on a new character as of launch. by the first mnth people had 4 level 30s. MMO are NOT fast games. your numbers is for single player games not mmo. They want ppl loged in everyday to justify a fee. even if its for 2 hrs. the faster you hit max level the less you have to do. Yet the mindset is ppl want to level up fast. Gamers now a days beat games fast. And basicaly want a no grind mmo (which doesn't exist.) MMO are ment for PROLONGED game play not fast game play.

If you want to se a no grind mmo play DCUO. only "grind" is for gear, and that is if people allow you to do the content.