Is there any reason why we can't have the exact same positives you mentioned in your post, while at the same time having the road to R50 be fun as well?effort and reward people.
getting to 50 is a means to an ends for crafting, thats where the REAL fun begins
you may not like the current minigame system but as soon as you reach 1 lever over the target synthesis you begin to see its potential. I bet most of the whiners dont even know the intricacies of the HQ system in the game and how relevant your skillset/gear/point allotment is in the process of HQ making.
The point made by mack is a valid one. if you cant stand the crafting system, dont use it. crafting is NOT for everyone
i used that because it was so far out there just to prove a point. what i was saying is that if they wanted to make changes they should give options of the changes they have in mind to implement and allow the polls to dictate the direction. they should also have leave it as is as one of the options.
example: we are thinking of implementing changes to the crafting system which would you prefer?
1. change in sp/exp gained per synth.
2. a minigame where you complete the synth as is and have a small side game after finished products for hq'ing the item.
3. speed up the animations for crafting.
4. use a rock to attack a dodo
5. keep crafting the way it is
if you choose 5 would you want crafting to change in a different method or for it to stay as is?
i just feel this line of questioning would get a better feel for what the players want over the vagued question "do you want changes to be made to the crafting system?"
granted my other ideas besides the obvious ones were just stupid thrown out ideas, but it would let us see what lines of thinking the development team is considering taking the game before we say yes to whatever they do. i may want changes, but may prefer the system as is to the systems they would replace it with.
http://crystalknights.guildwork.com/
Its a baseline problem within the system. While the system itself is extremely complex in HQ situations, due to mechanics in the synthesis minigame its much easier to do the standard spam for max sp.
the problem is the lack of reward for alternate actions and the extreme punishments associates to these actions in synthesis 5 or more synths above your rank (which are the prime sp region).
there is no choice in leveling synths, however, when youn reach the synth level, those options start opening up and it makes the synthesis more complex.
Imo its a tradeoff well spent because 50 is where the real game of crafting begins.
No but the game gives you enough options, god forbid you can't be a lawyer, an engineer, and a pilot all at the same time. Its up to you in the end but crafting was and has always been a side thing in MMOs and not everyone does it, what's different here? you don't like it, don't do it.
The difference is, that unlike other MMO's, crafters are a fully-fledged class and not just a "side thing".No but the game gives you enough options, god forbid you can't be a lawyer, an engineer, and a pilot all at the same time. Its up to you in the end but crafting was and has always been a side thing in MMOs and not everyone does it, what's different here? you don't like it, don't do it.
you know, that statement says to me "crafting is to be taken seriously as some players can be exclusively crafters" not the opposite of that where joe public would have multiple max ranked crafts
i see what you are saying, but in the same aspect some people hate many of the classes in game, but others like them.
i know many people that hate fishing, but i enjoy it as it's one class i can sit back and relax while doing.
some hate mages....i do hate conjurer.....stupid horrible heal range.
some hate mrd and gla because they miss too much for them. gladiator was my first class to get to 20, but it is one of my lowest classes now.
the thing is people are not the same and not everyone likes the same things. some people enjoy crafting and find it quite rewarding, but others do not. i will say this though i have not seen anyone say they quit the game because of crafting. i have seen many say they quit the game for lack of things to do and a battle system they do not like.
http://crystalknights.guildwork.com/
Who cares? anyway I can see you're bored and I hate arguing with a robot. Fine, hate it and play it, its probably hardly gonna change and I hope you always hate it. Enjoy.
The last three pages of this thread should indicate one thing very clearly: Crafting is not even close to making sense.
I'm sorry, but I am not a liar, Standard is the only thing that has worked for me. It is slow and boring. The special moves have not done anything to help my crafting, also not a lie. Now maybe that changes as I get higher in levels (look at my character profile before leaping to conclusions).
Blindly and glibly defending the system obviously isn't working you guys. Many things need to change before anybody can claim the system is good. One thing is clear to me, some of us really need to relax and quit acting as though we have some financial stake in the success of this game. Trust me, the crafting system is not making sense, this is universally accepted by people who play more than just FFXIV.
I wouldn't necessarily agree that those two concepts are mutually exclusive. I would consider myself a serious battle character, and I also have multiple max ranked battle classes. It's a bit of a necessity given the cross-classing nature of the armory system.
Nonetheless, I agree with the sentiment that all things being equal, skilled players who are better at playing the game and who can effectively utilize strategy and critical thinking should be able to achieve greater things than your average "joe public" player.
Indeed, we all have different tastes, and some activities appeal more to some than to others. There may be many differences between the battle classes, but not so much with the crafting classes. The differences between the playstyles of a gladiator and a conjurer are much more striking than the differences between an alchemist and a carpenter. There really isn't all that much to the crafting process that isn't just a variation of "press 'enter' over and over again". We can do better than this.i see what you are saying, but in the same aspect some people hate many of the classes in game, but others like them.
the thing is people are not the same and not everyone likes the same things. some people enjoy crafting and find it quite rewarding, but others do not.
If they quit because of a lack of things to do and because of the battle system, that also means the joy of crafting wasn't enough to make them stay.
Umm...ok. You mad or something?
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