This depends on whether encounter design is lop-sided in favor of certain classes while making others much less useful. DRG had the problem of image since it was seen as gimp but really wasn't since the TP return nerf. THF was tied to a gimmick that was obviously useless after the 60's.They WILL sit in town the second this game gets hard unless something is done. People will start making fun of marauders and pugs just like blms, plds, nins, and rdms made fun of dragoons and thieves when they tried to defend themselves in XI.
I'd rather them put the damage dealers close to each other so that this discrepancy that causes groups to take one but not the other is reduced as much as it can be. Even then, we'd still have the slashing/blunt/piercing damage thing to deal with. In the case of LNC and MRD, they should be DD with a slight edge in their respective bonuses (MRD in area damage, and LNC in minor buffs). 1H or Dual Wield GLD (or maybe Fencer if they get around to introducing that and are bent on keeping GLD tank-focused) could probably join that camp too. Edit: Looking over MRD again, I thought of something. The class could work well as a tank if a couple of the things available to it are distinct from the stuff that makes MRD a damage dealer. Thus, on a concept level a DD MRD would be something like "a fearless warrior that does not yield until its targets are all dead" while a tank MRD would be "a stalwart warrior that brandishes his weapon to draw the attention of his enemies while protecting his allies". Workable concept, no?
Something interesting to note in all this is that the harbinger of the new battle system happens to be the same guy that did the battle system in FFXI. If he had anything to do with party dynamics in relation to encounters and overall encounter mechanics for bosses, my forecast for the future is not very good right now.


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