Quote Originally Posted by Kitru View Post
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Not every mob in the game has predictable attack patterns. Shit could hit the fan and then immediately hit the fan again if you get a bad streak of WS from a mob. Granted my hypothetical scenario was for a very specific case so I'll concede the point. I was unaware Haymaker didn't cancel combo. It did in Phase 2-3 and I never bothered using it from that point on so I never checked so thanks for the clarification.

As for Awareness and Mantra, Awareness only lasts 15s on a 120s cooldown and there is no way to guarantee you would even receive a critical attack during the time. Its function is pretty much the same as Featherfoot only Featherfoot at least allows you to mitigate 100% of the damage should it grant you a dodge where as Awareness just lowers the damage by 50%. Mantra is only 5% extra healing for 15s on a 120s cooldown again. I'm not aware of the range but unless it hits all party members regardless of distance there will be many situations where you are the only one gaining any benefit from it.

Of course this argument is pointless if you know ahead of time you will have no need for Provoke/Flash, as you stated, since that would just be a wasted slot. I guess the point I was trying to make is I find more uses for Flash/Provoke than I do for Awareness/Mantra overall.