I don't see why people keep coming here if they find so many more values in other games.
Anyway, leaving the thread because it's too visual impaired friendly and annoying to read.
I don't see why people keep coming here if they find so many more values in other games.
Anyway, leaving the thread because it's too visual impaired friendly and annoying to read.
No PvP = A definite fault even if people say it isn't. It's coming in patch 2.1. So you're crying about something that's going to be implemented.
Crafting = Boring. Subjective. A lot of my friends prefer crafting in this as opposed to crafting in other mmo's.
Little to do at end game = Subjective. There's already everything I listed. In patch 2.1 two new hardmodes, extreme modes, crystal tower, and another part of coils. In the first big patch many of this is being corrected.
Hard to make gil = Another thing fixed in 2.1. They mentioned housing and that they're going to add in ways that you could make money and save up for a house.
Here's the problem. You want people to be negative and complain about things that are getting fixed. Wait, if they're going to be fixed why do we need to continue to complain about it?
I mean what you're doing is the equivalent of someone asking for a raise. They complain they've been working at their job long enough that they should be entitled to more compensation. The boss agrees and gives them the raise. The boss states that their new paycheck will provide them with more cash. The person continues to scream "I WANT A RAISE I WANT A RAISE I WANT A RAISE" even after he's been told he's getting one.
Last edited by Reslin; 10-01-2013 at 04:41 PM.
Your quoted "deficiencies" aren't even that, though. They're aspects of the game that mildly inconvenience you, personally
Your opinion of a deficiency could be another person's opinion of fun. What's knocking around in that head of yours isn't the all-to law of the world. Just because you think things like crafting are dumb and boring, and think that an MMO NEEDS PvP, that doesn't mean that's how it really is.
Core example: They could cut the idea of PvP from the game altogether, and I wouldn't even sigh. They could release 2-3 more crafting classes, and I'd probably end up leveling one of them. They could make gil harder to obtain in the game, and I'd still be rich as hell.
Your experience is your experience, not the law of the world.
You need to have correctly pointed out a deficiency to qualify it as such. You've pointed out a few, but most of what you pointed to are non-issues. They are either true of all MMOs, in which case the specific argument against FFXIV:ARR fails, or they were planned advancement that you either overlooked or ignored. You just didn't do the research, or you're trolling.
Eh, I'll be honest -- I find the lack of PvP to be a big plus. I simply dont find it interesting in MMOs, and am tired of seeing class balance and PvE gameplay get continuously thrown to the wolves in favor of appeasing the never satisfied pvp crowd. See: WoW and the never-ending nerfs to PvE class performance for the sake of arena. Big turnoff, and I'm glad its not a worry in FFXIV right now.
You're asking for pvp when you don't have the cross-abilities of other classes to complement your setup of your Job. Not even going to ask about optimizing yourself.
Even if the game is in a pve state, you still want to better yourself in killing things faster and more efficiently, even on AI. I can't even take you seriously about pvp if you don't even
bother going out of your comfort zone to pick out other classes and learning more about other Jobs.
That does not make sense. Unless you like the challenge of fighting with one hand behind your back all the time, that's it seems like to me with the way you talk but from I see
on your progression, it's not really the same factors.
No worries about that here. They're fixing that. PvP only abilities/skills. Meaning that certain skills deemed "too strong" will be labeled "pve skills" and be unusable in pvp. Meanwhile certain "pvp skills" will be unusable in pve. So one won't be touching the other.
It is the sign of an MMO's decadence when some players are even defending the technical deficiencies of an MMO, others here are even defending the lack of appropriate instance dungeon server capacity saying "it's not SE's fault they didn't expect all 50s are queuing for AK" well if the devs would have made other dungeons viable to farm Myths this wouldn't be a problem now would it?
You'll probably get your wish, bleater. Just like the wailing little chorus bleating the same thing in 1.0's betas and early days got their wish. Just like SWTOR's bleaters got their wish.
Those that would not suffer their patience to be tested or had no disposition to appreciate all that 1.0 or SWTOR, in either hand, had to offer...left. Not for any concern upon the communities; dear me no. They went elsewhere.
I bet you could find some evidence somewhere on the internet as to how that went for 1.0 and SWTOR alike.
Spoiler Alert: It went catastrophically. FFXIV 1.0 had to be rebuilt because it sucked so bad they couldn't even get Korean grind lovers to sub in droves enough to make it profitable, and SW "Never gonna go F2P" TOR went F2P because it was either that or get axed entirely.
Its nice that you're having fun though. I had fun doing dungeons, when I could get into them, myself. Crafting is boring as hell to me on here, though I don't think its garbage; its just not my bag and I'm kinda glad its largely irrelevant to my interests.
Gathering isn't bad at all. Its very restive and relaxing, in that weird way playing Angry Birds is to me.
That's all completely and totally irrelevant, by the way, to whether or not this game's going to sink or swim. I guarantee you that next to nobody in any store anywhere, or on any part of the internet, is going to see so much as a banner ad for FFXIV: ARR and go "OMG, A FINAL FANTASY GAME, I WANT TO CRAFT AND FARM TREES IN IT"
No final fantasy fan in the history of ever is going to look forward to a final fantasy game because they wanted to craft stuff. They just aren't. Its not the core game, and it is utterly irrelevant to what the name 'Final Fantasy' references in the collective consciousness of the entire market.
People will, in great majority, be wanting to play FFXIV:ARR with the expectation that they will be playing a game that is a Final Fantasy game, with a dramatic storyline, great music, giant bosses and lots and lots of neat character development. They will, in great majority, be wanting to go on an adventure and be part of a story.
The main story attempts to do this. A lot of the grind in the first half of the game is, in fact, a-ok. A lot of Final Fantasy games found one running around in circles on the overworld map, beating up monsters a bit more often than was strictly necessary, because you WANTED a few more levels and more gil and to build up more points on this, or get that job up some, etc, etc, etc.
But you were never forced to. I can't think of a single Final Fantasy game where I was ever once forced to run around in circles and mindlessly farm random encounters to get to and beat the end boss. I also can't think of a Final Fantasy wherein which I didn't want to do every farking thing there was, because it was all neat.
XIV:ARR? I find myself feeling very uninterested in not only trying to level a second combat class, but even from making an alt despite the fact that we can technically level everything on one character. I've seen the main story now; its not very good. Its not terrible, but being bluntly honest here?
Its about as much story as one might find in the first two hours of a normal Final Fantasy game. None of it feels even remotely Final Fantasy dramatic; it feels very shallow.
Who the hell is Minfilia and why do I care, for example? She's just some lady who's in charge of this organization I'm a part of, and I'm supposed to...care...why?
I've never really found myself so alienated from the story before in a Final Fantasy game, and a big part of that is that there were huge chunks of grinding and seeing nothing relevant to the main story throughout all of it.
It wasn't bad. It just wasn't there most of the time. Most of the time, I was doing quests (until I ran out of those), and those were fine, but they were just fluff quests. Great stuff this game needs a lot more of, but still filler; not the meat or the potatoes.
The meat and potatoes; the main attraction; the event in the center ring? Its amazingly great and you're right in the thick of it...until you have to do three dungeons in a row to advance it what so ever. That's when the story lost me, personally, because as a DPS, I wound up stuck for days and days and days, looking for an FC to join whilst loitering in the abyss that is the DPS dungeon queue.
Eventually, I found an FC with folks in it that would help with those and got them done. I was very persistent in that search, however. Much moreso than most normal, largely casual gamers will be. The story never really kept me after that. It wasn't there most of the time, and was there less and less often the higher in level I got, and the more I had to focus on other things that had nothing to do with it.
Last edited by Chrysania; 10-01-2013 at 05:00 PM.
he don't even mention the stuff that bothers me the most why i won't sub either mainly cause i don't like the classes in this game
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