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  1. #1
    Player
    MisterChubu's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Master Chubu
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by aswedishtiger View Post
    CM AK CM AK CM AK CM AK

    yep pretty much 2!!! well 1 if you're capped on mythology. nice fail try though!
    Ummm this is a FF MMO, being social is supposed to be a huge part of the experience and the building of lasting memories and friendships. Part of that is done via helping FC mates and friends run all of these endgame fights, and not just doing them a few times to get your weapon/gear.

    The way I see it, the above mentioned dungeons and primals all count as endgame and can be run many times before they are "played out".
    (0)

  2. #2
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    4 pages, someone must have said, "So you beat turn 5 right?" I love how people act like you need to beat turn 5 to find the endgame boring.
    (2)
    Last edited by AjoraOak; 10-01-2013 at 04:05 PM.

  3. #3
    Player
    Adelphe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    108
    Character
    Reizon Grey
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    I do agree with the whole rushing to end game thing its different if your part of a group and do raids and stuff but if u have to wait for others to catch up it can be boring and i dont enjoy crafting as much as other people do, so my answer has been to just level alts, i have missed the lack of pvp, when ever i was bored in other mmorpgs, but not just bored, you know that 15mins you have before dinner or before work or something, i'd always do a quick battle ground, i miss that, and when they bring pvp in its just gona be 4vs4, i want 10vs10 or higher.
    (0)

  4. #4
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Right, because spamming CM or going in and out of a circle (ifrit) is end-game.
    (1)

  5. #5
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    I think its funny when people call us "White Knights" just because we are having fun lol

    Ok I'm sorry let me just hate this game cause you do OP

    Just because people don't agree with what you think is wrong with this game doesn't make anyone a "White Knight", just means they can actually have fun with the game where as you have already done what you think is fun, so why don't you go take a break and wait for 2.1 or quit.
    Why do you need people to hate it with you?
    (24)

  6. #6
    Player
    Reokotsae's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Twilight Sparkle
    World
    Gilgamesh
    Main Class
    Archer Lv 53
    Quote Originally Posted by Gemma View Post
    I think its funny when people call us "White Knights" just because we are having fun lol
    Your not a White Knight for enjoying the game.

    Your a White Knight when your adoration for the game causes you to completely ignore fundamental flaws in the game.

    Do I agree with the op? On some notes but not really, this game has far more hook then ToR did.

    However it would be amazingly foolish to not realize the game has a bunch of things to fix if it wants to remain competitive.
    (2)

  7. #7
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Juubi View Post
    - No PvP upon launch (even SWTOR had PvP on Launch)
    You said it yourself -- that's not comparable to TOR at all.

    Quote Originally Posted by Juubi View Post
    Little Post-Game Stuff to do (AK,CP Runs, Long Duty Finder Queue, Tomes Farming)
    Sorry, did you play TOR at release? I don't think you realize what "no endgame" means.

    //EDIT: Also, RFO had no endgame, just a 30000-hour grind and some PvP. RO had no endgame at all, period. You either didn't play these games or came to them 7 years after launch and said "Zomg, look there's xyz!"

    Quote Originally Posted by Juubi View Post
    Little incentive to do a max level alt class, leveling them is entirely dependent Upon mindless Fates grinding and minuscule leve quests, seriously why shouldn't former low lvl quests reset for a low level alt?
    You get 50% combat XP bonus, and grinding your second class goes faster than questing up your first. I see that you have only four classes leveled, with your main at 50, your secondary requirement for job at 19, and two others at 7 and 8 (takes 30 minutes to do each). Tell me again, what's it like leveling your second classes to max?

    Quote Originally Posted by Juubi View Post
    Crafting is very boring and inconsequential and a majority of players have no interest In wasting their time crafting wherein they could be doing other more fun stuff
    Inconsequential? Unfortunately so at this time, aside from the relic quest. Boring? I'm sorry, you're going to have to show me a better crafting system in a recent MMO. You wouldn't know, of course, because you haven't unlocked a single crafting class to even look at what crafting is like. Honestly, I'm glad we have the character search just this once so I can laugh at how you've decided to attack something you haven't even seen.

    Quote Originally Posted by Juubi View Post
    Worthless monster drops that give nothing but stupid crafting materials
    ...which you could sell for 700 gil apiece on the market board, which would solve your money problems pretty damn quick. But no, you'd rather just complain about it. To wit...

    Quote Originally Posted by Juubi View Post
    Very hard to accumulate Gil in this game because monster loot sucks.
    This is just nonsense. The one and only result of having money accumulate in a game economy is rampant inflation. You want the game to shower you in gil for just being at endgame. What you want is bad design, and you want it because you are lazy. Stop it.

    Quite frankly, there is too much gil in the game already. It needs to be toned down, or inflation is going to get even worse. I'm lugging around 3 million gil, personally, but that's barely enough to buy a set of HQ ilvl70 armor at current fat/coke/peacock prices. Prices are so damn high because there's too much gil floating around.

    Quote Originally Posted by Juubi View Post
    - Ridiculous teleportation and repair fees
    This is just the rubbish from above rehashed. You want to accumulate gil for doing nothing, and that won't happen. You get gear from your dungeon runs, and that's all you deserve to get. If you want to be a trader, then start trading things.

    Quote Originally Posted by Juubi View Post
    - Terrible Instance Dungeon queues in Duty Finder
    You haven't played TOR even recently, because tank queues have always been instant and DPS queues have always taken an hour or more. This is despite the balanced class ratios of TOR, which was one of its strengths -- there were plenty of healer and tank specs to go around. Of course, there was no dungeon finder at release; it took 6 months before they added one, and by that time, the TORtanic had already sailed.
    (19)
    Last edited by Gamemako; 10-01-2013 at 04:18 PM.

  8. #8
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Juubi View Post
    I hope Square Enix remembers that first impressions last and hope they won't regret that these game deficiencies won't be solved too little too late like SWTOR did.
    If all first impressions lasted, no MMO would survive its first Beta. None. Nor would any MMO survive its first month of launch. Even WoW had hiccups like this, some of them far worse. Like, servers crashing for weeks bad -- every time there's an expansion, and sometimes every patch.

    You deal with it, stick with it, and stop whining on the message boards and learn a little perspective. You hold out your hand and say "Whoa there! Learn from how all the other MMOs that 'made it' dealt with these issues, and -- like Samuel L. Jackson said -- 'calm the f**k down.'"

    Not all games get vanity or fashion items on launch, but this game had them. The Cascadia "swimsuit" gear is vanity/fashion, as are the Odin/Behemoth gears. Some of the actual dungeon drops, like the Sugarloaf hat, are silly looking, and are certainly treated as such. Getting a red one, put it on a bearded Lalafell, and instant Gnome!

    Some of your other points are just as non-issues:
    1. WoW still has "terrible" queues for many classes, with tanks having instant, healers having minutes-long, and DPS up to or exceeding an hour. Dealt with this from launch to a few months ago with TERA, and it was still the same. Was in WoW for years, and it didn't change from BC through WotLK and into Cata. DEAL WITH IT.

    2. Your fees used to be worse; they were made better with an update. Now, you have to do a few FATEs or sell a grade II materia and you're back to normal. I had to fully repair my Monk gear after Amdapor in which I'd forgotten it was near broke, and it cost me 1000 gil, so I went out and earned it all back.

    3. Monsters shouldn't drop anything but crafting materials. Especially gil. That material MAKES gil. Frankly, I'd love it if you had to work at it for drops, like WoW does where you have to skin the bloody things for hide, and if you can't, no hide. Monster Hunter had a fine system whereby all of your gear was crafted by killing/gathering, but that game is based around their gear; this one isn't. (Don't you shake your head at me.)

    4. New quests will come in, including daily reset "normal" quests. However, Leves are not "too little," and many reward additional items which FATEs do not. Speaking from someone who just pushed Lancer up from 22 to 32 on the way to get Blood for Blood in the last few days, I was plenty fine with doing FATEs and filling my hunting log for experience. You can also spend time and farm some of the mobs that drop useful items, like karakul for fleece. If you can't find a way to level, then you're not looking hard enough. And while FATE-grinding can be mindless, I don't do it in parties: I do it solo/duo so my effort and my reward are my own, no milking of others and no following the herd. Pull out your Chocobo, and try to aim for some choco-xp.

    5. I don't know about you, but I immensely enjoy crafting. I am not a "press a button and BING! pull it out of the oven" kinda guy. I make what I need as a Goldsmith, can make plenty money this way, and spent many a sweaty minute trying to make expensive HQ material into lucrative HQ products. Playing the quality game and having enough time and CP to complete the progress? That's not as easy as you might think at the higher levels. This is especially true if you're not picking up cross-class skills for crafts, and some of them that are VERY good (like Tricks of the Trade) are deep within other crafts.

    6. We were told PvP wouldn't be at launch in Beta, and we were told it was coming in the next patch in just a few months. You had TWO MONTHS to wait. Why the whining? (Also, PvP was the about only thing there was to do that was at all functional in SWTOR.)

    7. I will admit I despise tome-farming, too. However, I am not pushing myself for it. I am taking my time. This does mean that friends of mine are passing me by, but I have the benefit of a FC that will come with me and help me out get tomes of any time I want. I run Praetorium for fun, and enjoy it a lot; the music especially, and Ultima Weapon 2 the most (also, dancing with Nero). I despise AK with a passion, but do it anyway because eventually I will get the 900 myth tomes and with them get my relic +1, and then any need for myth later down the road (AF2) can come when I darn well please.

    So step back a bit, and evaluate why you're posting this list of horrors. Are you trying to troll, sabotage other people's enjoyment? If so, gtfo. But if not, think THINK about what you're doing, and consider that maybe -- just maybe -- your perspective is a little askew. As Fangorn says, "Don't be hasty."
    (20)

  9. #9
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Juubi View Post

    - No PvP upon launch (even SWTOR had PvP on Launch)
    And? It's coming in patch 2.1.

    - Little Post-Game Stuff to do (AK,CP Runs, Long Duty Finder Queue, Tomes Farming)
    Very boring and repetitive stuff.
    Coil of Bahamut, Relic weapon quest, AK, CM, WP (if you want one of the shields), Odin, Behemoth, farming Garuda and Titan HM for weapons. Plenty of stuff to do, though the extra dungeons and stuff in patch 2.1 will really improve it.

    - Little incentive to do a max level alt class, leveling them is entirely dependent
    Upon mindless Fates grinding and minuscule leve quests, seriously why shouldn't
    former low lvl quests reset for a low level alt?
    Why do you need an NPC to tell you to do the same thing you'd do during a FATE? I've never understood "questers". What's the difference between killing 10 mobs because there's a dynamic quest there, and killing 10 mobs because an NPC told you to do it? And if you don't want to FATE, then you can do dungeons, leves, or guildhest. With completion bonuses, it's still good XP.

    - I think Crafting is very boring and inconsequential and I have no interest
    In wasting my time crafting wherein I could be doing something else I find fun
    Fixed. Many of us actually enjoy crafting, and we can make some very, very good gear at 50.


    - Worthless monster drops that give nothing but stupid crafting materials
    You do realize you can sell those "stupid crafting materials" for money, right?


    - Very hard to accumulate Gil in this game because monster loot sucks.
    Not at all. It's actually very easy to make money in this game. It's only hard for people who do nothing but run dungeons.


    - No server transfers upon launch
    Yeah, that's normal. They're waiting until the end of the free month to weed out the MMO hoppers that won't be subscribing. No use letting people who won't even be playing take up character slots on the server.


    - Terrible Instance Dungeon queues in Duty Finder
    Don't play DPS. You're crying over something that is entirely your fault. DPS queues are ALWAYS the longest in MMOs because 80% of players are DPS and there's not enough healers or tanks to give them all spots.


    - No vanity/fashion items upon launch
    And? Why are you so impatient to walk around dungeons in your swimsuit? It's coming in either patch 2.1 or 2.2. The vanity system was completed before launch, but they haven't had a chance to implement it yet.
    (9)

  10. #10
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,365
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I enjoy my month of playing already. See more enjoyment to come.

    If the game is this broken maybe it isn't right for you at this time and you should think about trying it again in 2-3 patches.
    Most MMO take 3-5 years to make. SE Failed and rebuilt from basically ground up in 1 year give credit where credit is due.

    The game is already 100 time more playable then 1.xx and I just see it getting better.

    I do agree with some thing you have said. But other I don't.
    I HATE PvP.
    I don't know why you need to have millions of gil.
    Vanity slot WTF does this do for game play.
    Who did you piss off on your server that you need to leave already. If leveling is so fast go start a new character on the server with your friends.

    My biggest problems with FFXIV currently is RMT spamming.
    Teleport hacks.

    Looking at issues FFXI, and FFXIV 1.xx had. I believe SE has over come many of the issues. I look forward to what they can give in years to come.
    (6)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

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