White Knights will rally but at the end of the day. OP has valid points that need to be addressed, among other things
White Knights will rally but at the end of the day. OP has valid points that need to be addressed, among other things
Guild Wars 2 and Secret World would like to say hello. Incidentally, they're both Buy to play with no sub requirement and kick the unholy snot out of ARR here in pretty much every way possible on all fronts.
You want something to work for? Ability points in both games; the grind that never ends! INFINITE LEVELS...except you just get points. In GW2, to buy very rare things with; in TSW, it can take quite a lot of effort to get every skill out of the skill wheels, and then there're all the aux weapon skills...
BUT WAIT, THERE'S MORE!
Do you like to craft? Guild Wars 2 doesn't have crafting classes; you can level your main class by crafting. You can LITERALLY (if you can supply yourself) make a non-combat character and level it to 80 just by crafting in GW2. And its not in a combat-worthless class; you can then go totally suck in the big, wide world as a combat class and learn how to play it at 80, if that's your fancy, rather than quest grind it.
But maybe that sounds boring and crappy. You can level quite nicely in PVP as well. In fact, you pretty much never have to PvE much if you don't want to either. If PvP is your bag, GW2 utterly minimizes the amount of PvE you'll ever have to look at.
But what if you like story and PvE and dungeons and raiding? Their main storyline's present. You get some options and choices, but its no SWTOR in that respect. Its a lot like what ARR seems to be trying to be, in fact; something you do incrementally as you level, except in GW2, you're never stuck at any particular level and have to event grind to be able to continue the story.
You're never stuck. There's so much you can do to get XP in GW2 that you literally have to do nothing to avoid getting XP and eventually leveling, because if you so much as walk, you'll get exploration XP. You'll eventually find a vista or jumping puzzles, do them, get some XP.
GW2 cannot make a dungeon to save its soul, in my opinion, and it doesn't quite know how to make a pet class that doesn't suck, but other than that, its a great game.
Secret World isn't a crafter's paradise by any stretch of the imagination; crafting is minimal. You stick stuff in a window in a particular pattern and click a button. There is no skill required, and even the arcane little shapes for specific things are an unnecessary superfluity, as its not a skill-driven thing at all. You cannot be a non-combatant in Secret World. PVP is three faction objective oriented, and the maps are good. They need more variety and better viability of certain weapon/ability styles out there, but its solid and doesn't suck near so much as SWTOR's pvp tends to.
Doesn't hold a candle to GW2's testament to godliness where at least WvWvW is concerned, but TSW makes up for that lack in embarrassing every other MMO out there in its mature survival-horror storytelling. That game...that game is not for children.
That game is not for mental children either. That game will hurt your brain if you try to play it like every other MMO. Abandon all hope, idiots that play TSW. Or, at the very least, google everything when you can't figure anything out. Pretty obvious that a lot of the people at endgame there had google walkthroughs get them there, but if you DON'T do those...
Ye gods. That game has content well worth taking your time on. Just be prepared for some rather (I think) hilariously cheesy and occasionally over the top black/bleak humor.
TSW was basically made for people that like to learn and are of above-average intelligence. It will reward you for being genuinely intelligent, or taking the time to learn something. Otherwise, you can easily google walkthrough your way to its gear treadmill endgame and we'll all laugh our asses off at you when you're running around in full 10.5 gear and you don't know how to recognize, let alone attempt to solve, a basic Caesar cipher.
Good times. Good times. ARR has no such good times. It could use a few.
Last edited by Chrysania; 10-01-2013 at 04:19 PM.
Quite the contrary it was only PvP that kept TORtanic afloat longer, not to mention that you're actually interacting aka socializing with other players during PvP instead of scavenging for materials when crafting, crafting is a solo endeavor and on top of that it's not very fun, a majority of players would rather test their mettle against others rather than weave, craft and all those boring stuff.
What endgame did GW2 have? All you did was grind Citadel of Flame until your eyes bled. After you got the gear from that, all you had left to do was run around low-level maps and do the SAME EXACT THING you were doing at level 1. GW2 gameplay was mind-numbingly repetitive.
Tera when it got to us was already released in Korea for about or over a year. Just fyi. FFXI had no pvp until its 5th(not quite sure) year running. And that game is still around 12 years later. I didn't do any crafting yet but from what I saw I'm pretty sad that they got rid of the stuff that made ffxi crafting interesting like certain days that benefit certain crystals or the direction you are facing. But well that can be seen as a gimmick and like I said I have no experience crafting in this game.
But all in all what they did in 1 year is quite impressive and if that is any indication of things to come I'm not really worried.
Guild wars 2. Before you say "NO END GAME!" there was WVW, SPVP, tons of dungeons that SCALED to your level, tons of outdoor world content, tons of cosmetics to grind for, etc. Sorry if there wasn't a way to "progress" your characters stats, but there was a TON of actual content to do.
FFXI(NA) had literally 3 years worth of content to do at release.
Yeah months of kill this monster type over and over and over non stop. Then there was LOD which was the same except in party format where someone with a macro casting SG could basically sleep and get exp. I will admit biolabs was at least somewhat interesting but it was doomed to teh same overly repetitive grind.
What you're doing is confusing slow and tedious with fun and varied. RO was slow and tedious like most old school Korean games.
Keep in mind I say this as a guy who had a scholar and multiple 99s. I was also in the early USRCs and I was in Wild Blades on Chaos.
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