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  1. #1
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Furio View Post
    We all have them. Those who say they don't are either liars or have always played on crappy pcs with shitty connections and can't tell the difference.

    This game has a very inefficient engine an utterly horrible netcode and on top of that, the servers it's running on are trash. I ping 80ms to our server and my instant spells have never been instant --> shit engine/netcode/server. Not a latency problem due to high pings.

    But the solution is close: 10 more days guys.
    Clearly those who do not have issues must be liars or playing on crappy PC's.

    I have no latency issues, I live in Europe and I most certainly do not have a crappy PC either. The thing is, a lot of these issues have absolutely nothing to do with latency. As a tank, a very clear example on what's off with this game is Grand Strike on the third boss in CM.

    What happens? Grand Strike is an attack directed towards the tank, it essentially turns back towards the tank, throws down a narrow red rectangle and upon hit, it knocks you backwards. How to avoid it? Obviously, you want to get out of the red.

    So, what happens in practise? You side step out of the red. .... Wait what, knockback?!

    If it would be latency at play, you could argue that I wasn't out of the red. I was merely still standing in the red and due to that the server was unaware by then of my new location. This however, is not the case. If I strafe out of it and look at my position from my gf's PC who's sitting right next to me... I'm well out of the area hitbox. I also do not get knocked backwards within the rectangle, but actually get knocked back from my new position.

    That is no longer a case of latency at play. The server position update already happened, it's even been sent out already to other players. Similar behavior can also be observed on some players during Geruda, players who stand behind the rock early yet still die, behind the rock. Players who during Titan stand well away from the landslide, yet still get knocked off. Or players hit by plumes even though for myself they've already been out of the plume.

    Latency isn't going to resolve any in that, a EU datacenter will not be the solution. SE will need to optimize their code to fix those problems.
    (3)

  2. #2
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fornix View Post
    As a tank, a very clear example on what's off with this game is Grand Strike on the third boss in CM.

    What happens? Grand Strike is an attack directed towards the tank, it essentially turns back towards the tank, throws down a narrow red rectangle and upon hit, it knocks you backwards. How to avoid it? Obviously, you want to get out of the red.

    So, what happens in practise? You side step out of the red. .... Wait what, knockback?!
    Try runing through him, he will knock you behind his back

    Like you said this is clearly not latency issue even though it can have some contribution to this, 100 ping is not that bad for this kind of MMO.
    Similar thing happens with ifrit charge, sometimes i see ppl out of it and still getting hit or right in the effect and not getting dmg. Its all about position detection and graphical interpretation of danger zones.
    (0)