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  1. #71
    Player
    Teloc's Avatar
    Join Date
    Dec 2012
    Location
    Ul'dah
    Posts
    62
    Character
    Teloc Arioch
    World
    Gilgamesh
    Main Class
    Arcanist Lv 34
    Quote Originally Posted by Ricky View Post
    Too many noobs deny the power of Roegadyn!
    our tank is a midlander and does just fine. =)
    (0)

  2. #72
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    So has anyone figured out how to consistently dodge every single Dive Bomb yet?
    (0)

  3. 09-30-2013 12:44 PM

  4. #73
    Player
    NoirAsato's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Noir Asato
    World
    Excalibur
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Yenn View Post
    So has anyone figured out how to consistently dodge every single Dive Bomb yet?
    There are ways.

    Unfortunately, myself, and many of us cannot really disclose any of that information for the time being.
    (0)

    noiregaming.com| Hardcore Endgame Progression & PvP | Always bet on black.

  5. #74
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yenn View Post
    So has anyone figured out how to consistently dodge every single Dive Bomb yet?
    If anyone knew they'd probably have the fight down by now :P. Would expect an actual working strat to be shown after 2-3 guilds have it down and feel like showing the world, until then it's basic work where top end guilds don't say anything unless world first has been claimed.
    (0)

  6. #75
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    There's nothing unpredictable about the Dive Bombs, all the mechanics are controllable, especially Death Sentence; it is about communication between your tanks and your healers. Yes, SE does test in perfect ping/controlled settings as our friends in Blue Garter pointed out but there are ways of circumventing these issues if you adjust your strategy accordingly.
    (0)

  7. #76
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Yenn View Post
    How does precasting a heal stop simultaneous damage from Death Sentence + Liquid Hell? Simultaneous means at the same time. If the heal gets between them, that's sheer luck.

    Either way, it's not common for it to happen, but it does happen.
    How about Precasting Stoneskin and Adloquium when you know it's coming? Stoneskin plus a non-crit Adloquium will prevent ~2000 damage from even happening on a 6k PLD.

    I mean honestly...people learned that stuff on Titan hard...you know Mountain Buster is coming, top him off and then do dmg mitigating skills that will cut down Mountain Busters to 1k dmg and even less. I had Mountain Buster hit for 0 on me with Stoneskin and a crit Adloquium.
    (0)

  8. #77
    Player
    Sylvanna's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Sylvanna Soonkyu
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ricky View Post
    Too many noobs deny the power of Roegadyn!
    This.

    Both our Pallys are Roegadyns
    (0)
    Synapse | Tonberry
    http://www.synapse-guild.com

    chusanは私の神様です

    Sylvanna Soonkyu
    http://www.xivarmory.com/character/2437832

  9. #78
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Grimwald View Post
    There's nothing unpredictable about the Dive Bombs, all the mechanics are controllable, especially Death Sentence; it is about communication between your tanks and your healers. Yes, SE does test in perfect ping/controlled settings as our friends in Blue Garter pointed out but there are ways of circumventing these issues if you adjust your strategy accordingly.
    I believe this is a little disingenuous to the circumstances. I feel like anyone who has invested any substantial amount of time in the divebomb phase understands that they are entirely predictable. You can certainly stack the cards in your favor, but there are still a number of situations where you will be hit when you shouldn't have, or hit in extremely awkward directions (And to your certain death). There are a few keys to consistent survival, but I still do not believe the phase functions entirely as intended in that regard.

    The next phase, on the other hand, is even worse in that sense.
    (0)

    End Game PvE Progression Company
    www.modifiedcompany.com

  10. #79
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by dragonflyseksparade View Post
    uh.... welcome to mmos?
    Very intelligent comment. Kudos to the three people who liked this, you are in the same boat.

    Also, I disagree on the "bashing your head" comment. Serious raiding is often about pushing against very difficult content and going forward step by step, just a little at a time. It's not easy, and it can take a long time, but that's how we like it.
    This is a response worth answering to. Like I said I don't mind how it is right now. But there is a difference between "difficult" cause of flawed design and difficult cause it is difficult.
    I cleared the hardest content in WoW ever among the best guilds in the world getting their step by step(Mu'ru, Kil'Jaeden, Mimiron HM, Yogg Saron+0 etc.). But the difference is...when we wiped we knew it was our fault cause we screwed up, not cause the encounter is retarded(I'm not refering to FFXIV here, just a general thing). People called FFXI hard(pre Abyssea)...nothing...literally NOTHING in XI was hard, it was just time consuming and people don't seem to get the difference.
    (5)
    Last edited by TirionCrey; 10-01-2013 at 12:35 AM.

  11. #80
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Xilrasis View Post
    I believe this is a little disingenuous to the circumstances. I feel like anyone who has invested any substantial amount of time in the divebomb phase understands that they are entirely predictable. You can certainly stack the cards in your favor, but there are still a number of situations where you will be hit when you shouldn't have, or hit in extremely awkward directions (And to your certain death). There are a few keys to consistent survival, but I still do not believe the phase functions entirely as intended in that regard.

    The next phase, on the other hand, is even worse in that sense.
    It does seem mildly inconsistent, but we've been chalking it up human error. They've obviously tried very hard to make this fight difficult and it shows - however I'm not sure if we (Noire) agree with the methods they used to make it difficult, especially with server communication never being Square-Enix's forte.
    (1)

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