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  1. #61
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xilrasis View Post
    Liquid fire + DS isn't even that bad. The only times our tank is really ever in danger anymore is when someone falls asleep after doing this phase for the 20th time that night or they get hit by 3 liquid hells in a row with death sentence or two plus the healer being hit by one. This phase doesn't generally last long enough for this to be a huge issue.

    Its all really about debuff and cooldown management.
    Nothing can survive a 4.5k Death Sentence + Auto + 1.4k Liquid Hell tick (potentially two), unless your PLD has 6k+ health
    (0)

  2. #62
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yenn View Post
    Nothing can survive a 4.5k Death Sentence + Auto + 1.4k Liquid Hell tick (potentially two), unless your PLD has 6k+ health
    Death Sentence doesn't do 4.5k if properly handled with debuffs/cooldowns/shields in phase 1, and your tank can completely avoid Liquid Hell ticks (the majority of the damage the ability deals) if they are moving when they get hit (so constantly strafe).
    (0)

    End Game PvE Progression Company
    www.modifiedcompany.com

  3. #63
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xilrasis View Post
    Death Sentence doesn't do 4.5k if properly handled with debuffs/cooldowns/shields in phase 1, and your tank can completely avoid Liquid Hell ticks (the majority of the damage the ability deals) if they are moving when they get hit (so constantly strafe).
    Death Sentence + auto for combined 4.5k. Liquid Hell ticks sometimes can't be avoided because of the server-side DoT mechanic; it's pretty RNG.
    (0)

  4. #64
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yenn View Post
    Death Sentence + auto for combined 4.5k. Liquid Hell ticks sometimes can't be avoided because of the server-side DoT mechanic; it's pretty RNG.
    Ok.

    /10char
    (5)

    End Game PvE Progression Company
    www.modifiedcompany.com

  5. #65
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Yenn View Post
    Death Sentence + auto for combined 4.5k. Liquid Hell ticks sometimes can't be avoided because of the server-side DoT mechanic; it's pretty RNG.
    Why aren't your healers precasting? Neither Death Sentence nor Liquid Hell are instant casts, you know. You can time a heal to go off the instant he eats a Death Sentence.
    (0)

  6. #66
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zaft View Post
    Why aren't your healers precasting? Neither Death Sentence nor Liquid Hell are instant casts, you know. You can time a heal to go off the instant he eats a Death Sentence.
    How does precasting a heal stop simultaneous damage from Death Sentence + Liquid Hell? Simultaneous means at the same time. If the heal gets between them, that's sheer luck.

    Either way, it's not common for it to happen, but it does happen.
    (0)

  7. #67
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Yenn View Post
    How does precasting a heal stop simultaneous damage from Death Sentence + Liquid Hell? Simultaneous means at the same time. If the heal gets between them, that's sheer luck.

    Either way, it's not common for it to happen, but it does happen.
    Death Sentence + Liquid Hell simultaneously isn't going to kill a topped-off tank.
    (0)

  8. #68
    Player
    Elvine's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Elvine Gilmaker
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ilJumperMT View Post
    I'm just watching your stream right now to see :P
    Quote Originally Posted by Xilrasis View Post
    Its not ours, its probably Elvine's.

    We have several different groups in Turn 5 progressed at different points. We do not stream this group's progression.
    Yup, it's probably mine. Xil's group does not stream and they are much further progressed than the group I'm leading which was started a 1/2 weeks after our "group 1".

    This is a discussion about Divebombs, not a guide to tell you how to do the mechanics of the fight. Don't take it the wrong way if many groups on Turn 5 aren't willing to hold hands on an encounter unkilled yet! Take your time and attempts, look at all the abilities to figure out what each of them do.

    Good luck!
    (0)

  9. #69
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Yenn View Post
    Nothing can survive a 4.5k Death Sentence + Auto + 1.4k Liquid Hell tick (potentially two), unless your PLD has 6k+ health
    Too many noobs deny the power of Roegadyn!
    (0)

  10. #70
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by carraway View Post
    No way, "Talk" is sick. That Kraftwerk riff is too good.
    I stand by my statement.
    (0)

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