While I agree that SMN arent as bad as they seem, there is simply no way ilvl60 can outdamage ilvl90. You are dreaming big time.
While I agree that SMN arent as bad as they seem, there is simply no way ilvl60 can outdamage ilvl90. You are dreaming big time.
Pretty much, after doing Coil for a few times, up to Turn 3, every class is solid. Melee has it a bit harder but all the ranged classes are just fine. Everyone is overly concerned with raw DPS numbers when it doesn't matter in the current end game. Just play the class you enjoy and move along, hopefully SE will change/buff some weaker or annoying classes. BLM having their procs on the GCD is a bit silly, just like MNKs having to worry about 3 stacks of greased lightning while constantly avoiding stuff in melee range and possible switching targets.
I see people saying this repeatedly, but what evidence do you have? Are parsers 100% correct? Perhaps not. But to simply say that it's impossible for SMN to out dps BLM because BLM sometimes crits huge and it's hard to believe they're second to SMN dps is hard to believe. I'm disappointed by this fact but facts are facts. If parsers are inaccurate for SMN dps, who's to say it's not inaccurate for BLM? When dots tick for 290+ damage as I watch them in game, it's not hard to believe that spamming ruin, and my pet dps would make it far superior to BLM even with a weapon 30 ilvls lower.
It's disappointing in some ways, yes. BLM should be more comparable but at this point it simply is not. Do they do good damage? Yes, but not compared to SMN based on the data. The problem lies in the mechanics. Firestarter procing in spell land forcing players to interrupt fire spam or miss out on half of their Firestarter procs, and their free casts as well as swiftcast activating the GCD. This costs a LOT of damage and offers only additional mobility.
BLM mechanics need a rework. They aren't bad and summoner isn't OP, but the mechanics dramatically hinder their damage.
There really is no surprise in terms of damage between both classes. They are both unique and do a great amount of damage in certain situations.
But with that being said, you have to remember the environment you are playing in. In fights where you can multi-dot vs single target, there will obviously be a bigger output if you can dot a multiple amount of targets. You can also apply mechanics to this, and you will still get a different damage formula for certain situations.
BLM is also reliant on procs. In aspect, you will not be pulling the same figures every round.
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True to an extent. But these tests were ran on SINGLE targets only in a STANDING dps race over a 5 minute period.You have to remember the environment you are playing in. In fights where you can multi-dot vs single target, there will obviously be a bigger output if you can dot a multiple amount of targets. You can also apply mechanics to this, and you will still get a different damage formula for certain situations.
BLM is also reliant on procs. In aspect, you will not be pulling the same figures every round.
Yes, BLM is reliant on procs but a five minute interval is more than enough time to gather a reliable average. Regardless, where you would expect the BLM to shine in a single target dps race, it falls horribly short. Even more so, in late game dungeons where there's constant movement, the BLM would be lucky to pull even half the numbers the SMN does.
I saw a rotation for blm in this forum, blizzard III x3 -> transpose -> fire III -> flare -> transpose (repeat). You can add thunder after fireIII. With this rotation you can do great dmg. Anyways i started to play blm in 2.0 two days ago.
What is good about blm vs smn is burst dmg, while i like to out dps ppl as smn i think parser is giving a bit of dmg extra for smns(or dots).
ffxivapp shouldn't be taken seriously. there are some major issues with it. Combat log doesn't track DoTs, it has to simulate dot damage.It's disappointing in some ways, yes. BLM should be more comparable but at this point it simply is not. Do they do good damage? Yes, but not compared to SMN based on the data. The problem lies in the mechanics. Firestarter procing in spell land forcing players to interrupt fire spam or miss out on half of their Firestarter procs, and their free casts as well as swiftcast activating the GCD. This costs a LOT of damage and offers only additional mobility.
BLM mechanics need a rework. They aren't bad and summoner isn't OP, but the mechanics dramatically hinder their damage.
Look at your average DoT damage for Bio and Bio II within the parser and you'll see that your conclusions are total nonsense.
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