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  1. #101
    Player
    SIXTYONESIX's Avatar
    Join Date
    Nov 2012
    Posts
    41
    Character
    Broseph Smith
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I read a few responses first to try and see if there was a decent synopsis for the wall of text. I decided it was worth a read.

    I stopped reading the first time you said "could of".

    Sadly, it was in the third paragraph so I didn't see any real content.

    I've seen this at least a thousand times on here since the beta. Either say "could've" or "could have". The same goes for "should have" and "would have".

    I'm not usually one to pick these things out, but after seeing it so many times on here in the past year, usually in the context of a "well thought out and meaningful post", I couldn't help myself. I don't see how anything can be well thought out and include the phrase "could of".
    (1)

  2. #102
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MistressAthena View Post
    Rabble Rabble Rabble Rabble
    This one agrees with a great majority of what is said in this post. Part of the awesomeness of XI was how long it took to get max level, and it has always said how XI derps/PUGs were > 80% of 'skilled' WoW players because of how much they had to know their class to level. This game kinda loses that and you get players in nearly full DL that do less DPS than a skilled tank...
    (4)

  3. #103
    Player
    Vyrthur's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Vyrthur Sykursyn
    World
    Phoenix
    Main Class
    Lancer Lv 50
    I totally agree with you. Since 2-3 weeks I've logged in maybe 5 times, the endgame right now is such a boring grind that keeps me from login in, there's just no fun at all spamming the same dungeons over and over again and still progress really slow. Currently I have decent gear and have to do titan for the relic quest, but I don't even really bother to do it.

    Leveling another job? Boring, and because I already done a lot quests because I didn't grind trough fates to 50 the first time, I'm gonna be forced to do them or spam dungeons.

    Crafting is also just a huge grind, I don't even want to talk about it.

    There's just no feel of achievement what so ever.

    I really try to love this game as it is right now, but I can't. I think I'm gonna take a break until the next patch comes out with hopefully good content. I really hoped for a good FF MMO finally, because I'm a huge fan of the FF universe, I pretty much grew up with it, but all I got is a huge grind fest with no diversity.
    (8)

  4. #104
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    You know the OP is on to something when it takes longer to get from one end of Windurst to the other than it does to get across the entire game world in ARR
    (8)

  5. #105
    Player
    RyuShikari1's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Ryu Shikari
    World
    Odin
    Main Class
    Arcanist Lv 50
    I'd like to expand on a point the OP made if I may.

    The biggest 'turn-off' I found was the fact that 1-50 was too fast, a point the OP mentioned. Now, I'm a sucker for a good quest line and you have to credit ARR's main-story line but the side-quests are VERY lackluster.

    Using WoW as an example (sorry), you have countless areas which overlap one-another in terms of their Level requirement which is an amazing thing for levellers among us. WoW gives the incentive to roll alts as it's very possible to Level 1-60/70/80/85/90 in very unique ways and experience 60-80 quests in a zone telling a mini-story.

    Levelling a second DoW/M in ARR offers no incentive to explore new zones as the fact is the quests simply are not there to enjoy and FATEs/Hunting Logs just are not particularly fun. Levelling a second character also offers no variation in play-through as the main story quest will never change after the first 20 or so levels.

    In short, this game got boring fast.
    (3)

  6. #106
    Player
    Princey's Avatar
    Join Date
    Aug 2013
    Location
    Wherever the cute boys are at
    Posts
    27
    Character
    Siren Prince
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I really wish elements had a role in this game. It would make it stand out more from other games. I mean this is an FF game can we please have element-affinity monsters and certain elements be weak to them? It'd be so much more interesting than just spamming the same skill over again.
    (5)

  7. #107
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    The OP put into words exactly what I am feeling in my gut. I've tried to explain it in a coherent manner to my friend and failed. Instead I will direct them to this post.

    I like the game but I am not in love with it. It is an enjoyable but shallow experience.
    (9)

  8. #108
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ufufu View Post
    Okay, but the majority market share don't want immersive, slow experiences. It's 2013 and the market has moved on.
    To candy instead of steak.
    (2)

  9. #109
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    I don't know... I don't agree with all of this. Those who rush to the end will obviously get there quickly. Those who read the text in sidequests and take in the scenery will get a deeper experience. It's all in the playstyle. But i definetly agree that the zones/areas are too small - so far, I haven't felt like I'm in the wilderness even once. There's a rooftop around every corner. And THAT bothers me.
    (2)

  10. #110
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Leowilde View Post
    I don't know... I don't agree with all of this. Those who rush to the end will obviously get there quickly. Those who read the text in sidequests and take in the scenery will get a deeper experience. It's all in the playstyle. But i definetly agree that the zones/areas are too small - so far, I haven't felt like I'm in the wilderness even once. There's a rooftop around every corner. And THAT bothers me.
    This is one of the biggest immersion breakers. I do read the quests, I do read everything, and I don't grind Fates, but its still to fast. That being said, reading the quests and getting into the Lore is in and of itself immersion breaking. Which is terrible.

    It's terrible to have a story that's so immersion breaking when you try to get into it, it should be the exact opposite, but with NPCs talking about how they have to "rebuild" from the calamity and you see rooftops around every corner, and outposts in every inch of everywhere, really leads you to believe that there is no rebuilding needing to be done. Having NPCs tell you "Can you go Deep into the woods for me, and obtain a few boxes I dropped? I'd do it myself but its far to dangerous for me", only to realize that those boxes deep in the woods is literally 5 feet from the crystal area, and you can literally see the boxes from the outpost... yea.. Total immersion breaker.

    As for the smaller area's, the excuse that it had to be ported to console and the PS3 couldn't handle it, is a complete bogus excuse. If the PS2 could handle FFXI area's, the PS3 can handle the same sized area's and bigger. The only problem FFXIV 1.0 had was that it was poorly scripted and executed, and not properly streamlined which is why the PS3 was having issues with it. If they fixed that, there is no reason why the area's couldn't be as big and open ended like 1.0's were.
    (7)
    Last edited by MistressAthena; 09-29-2013 at 10:15 AM.

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