I don't mind the slowness. The fact that there's nothing fun about it is a deal breaker though. They're streamlining it but not adding any actual gameplay in it is what really bothers me. Hey SE how about some games in my game? K' thnx bye.
I don't mind the slowness. The fact that there's nothing fun about it is a deal breaker though. They're streamlining it but not adding any actual gameplay in it is what really bothers me. Hey SE how about some games in my game? K' thnx bye.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Yes, they are very fluid but they were sped up in a previous patch. It suddenly felt like watching while pressing the Fast Forward button. ^^
But I haven't played DoL in a while. Maybe I should try it again tonight and see if it just feels normal now.
from what I read the only fix is streamlining the recipies to have lesser ingredients. Like kinda how ffxi was a tad. in ffxiv I've noticed like in carp, you can syth something to the lowest point like woodchips from logs. They might take those things out to simplier format like log >> lumber>> xlumber +x arrowheads +flectings = arrows instead of branches crafted down to shafts then crafted up to make arrows.
they are interactive instead of pressing mats and watching the character craft. I found that to be dull in ffxi and never took a craft higher then 40 (bonecraft). I can't sit and watch a game (minus cs) I need to be doing something. Which is why I really don;t wanna see Auto attack making a comback if it will end up similar to ffxi. The more activly I can play a game ther better for me.
She's trolling. I personally don't hate the mini games themselves, but their mechanics seem to be made as an afterthought, not as a core mechanic and even less as a staple activity of the game. Doing them once is interesting, doing them twice is okay, thrice will pass, but doing them a thousand times trying to level one of the disciplines will cause a player to quit. It could perhaps be acceptable to do them once or twice per week.
Every idea of enjoyment related to crafting and gathering was gone for me the second day of beta. I could have trained my dog to craft and gather for me, had it thumbs to manipulate the gamepad, and i can't believe SE estimated our average intelligence to be low enough to be perpetually entertained by such mini games.
Chocobo Raising in FF7 was a fun mini game. Triple Triad in FF8 was another. Treasure hunting in FF9. Blitzball in FF10. Square has proven it can make entertaining mini games, so why do they think we like spamming the same exact craft a hundred times per day?
Digressing & Ranting mode: ON
Also, i think "leveling crafts" for the sake of it (grinding) is wrong, however it's also true that you can't keep up your DOH and DOL at the same level of your Disciplines Of War without grinding. I don't think a blacksmith would make a thousand hammers he doesn't need and can't sell just for training. Why? Because he doesn't have that many materials (and time) to waste and because training doesn't work that way. Crafting an item should give you experience points only the first few times you craft it and you should be able to level your crafting discipline at the same speed of your fighting class just by making the items you and your friends need. Crafting excellence and exclusiveness should be only determined by the difficulty of finding or processing materials, not by the amount of grinding someone does or by how advanced their grinding bots are. Furthermore, i shouldn't be able to get twenty marmot pelts ready for crafting when i'm not looking for them. Only someone with the tanning tools should be able to do so, for example (one would think that amidst all the low res cartoony environments and ugly characters WoW has people would see that it's actually such mechanics that made it big...)
Digressing & Ranting mode: OFF
Then again, i don't see SE ever changing the crafting mechanics in design, so maybe, if we're lucky, they'll speed it up or remove the progress bar.
I'd like them too IF THEY WERE MINGAMES. They could so easily make it into something that requires skill by making it timing based "hit A when the bar is in the sweet spot" or just do whatever with them to make them feel like you're playing a GAME. Calling them minigames as they are is an insult to minigames everywhere. They don't require skill nor collecting materials from hard to kill/find mobs and there's nothing deep you need to know about how the system works and the result is always just as random.they are interactive instead of pressing mats and watching the character craft. I found that to be dull in ffxi and never took a craft higher then 40 (bonecraft). I can't sit and watch a game (minus cs) I need to be doing something. Which is why I really don;t wanna see Auto attack making a comback if it will end up similar to ffxi. The more activly I can play a game ther better for me.
I expect better quality from a company that made chocobo hot and cold minigame, triple triad, tetra master, all of the minigames in Final Fantasy Fables, mysterious dungeon card battle, FFX blitzball, FFX chocobo racing, IX sword fight QTE the list is almost endless.
I see indie devs create interesting simple minigames daily. I cannot understand how they decided THIS is better than have something entertaining.
Ideally ofcourse I'd like to see all the crafting jobs to have different gameplay. Is that really too much to ask from a company like SE? I don't think it is. People have just gotten used to how little content modern titles tend to have these days.
I believe in my heart that one day i will log on and the current mini games will be replaced with Angry Mog. Were i will shoot Moogles at Tonberrys for SP and crafted goods.
P.S. Kilta is many things but never a troll.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
You guys have a very limited view on what a mini game is. the crafting are mini games. You pick a syth and there is a 1 in 3 change of a success or fail. Also based on what you do effects that item in a way. Like increasing the quality from the given base may result in an HQ. Personly speaking I was never fond of blitz ball. I didn't write SE a letter about it either. "Nor of various other mini games I disliked. The mini games are pefect tbh with how mmo work. When you have time effected action based button presses like the "sweet spot idea" it becomes hard for those who have nasty lag. (which i found to be a slight issue with the gathering mini games.)
Ypu guys really need to factor in mmo and lag when thinking of suggestions.
Also just because I like the mini games don't mean I'm trolling. Just because my insight on others is different don't mean i'm trolling either.
@ seif, most of what you stated had a random factor to it. Mini games do not need to have a deeper meaning either... That is kinda what I mean be thinking to much.
Anyway I'm not getting used to how limiting modern games are getting, nor have i really enjoyed it. I mostly been going after titles with more open world (the elder scrolls or fable) instead of games like dragon age where I can beat in a day or 2.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.