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  1. #1
    Player
    Alise's Avatar
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    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    It take time, because they not want all to be R50 easy, but the problem is that they shouldn't make it so easy-boring mini-game like this. They should make it more challenge so that you won't feel so tedious.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #2
    Player

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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    i'm still for an automated animation going on while crafting to speed up the craft process itself.
    press standart/rapid/bold and get an instant reaction, not press s/r/b, wait for animation to finish and get a result.
    (0)

  3. #3
    Player

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    Mar 2011
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    967
    Quote Originally Posted by rekijitsu View Post
    The title pretty much says it all... I have low level crafting, and I've spent the whole day catching up Carpentry and other crafts, and while it's someone easy to do with the weapon grips, it's *very* slow, and *very* redundant. I like the emphasis on crafting in this game, and realize there are only 50 levels of it, but it only gets worse as time goes on...

    I just feel like to get crafts up to be useful for your fighting disciplines, you spend 100x more time to work on the crafts themselves than your main fighting discipline. I hate to make the game more casual, and like the difficulty, but does anyone think the war/magic disciplines level way too fast and the the hand/land ones way too slow?

    I think the game would be much better if these two speeds were reversed, though I know some crafters enjoy it, the majority who just want a few crafts for them to be useful for your war/magic disciplines find it to just be an incessant grind.

    I usually do the leves for them, this helps a *little*, but I think the rate at which war/magic levels with leves is waaaayyy faster than crafting leves.

    Also, the recipes themselves are a bit silly. Fish glue is used in things like one of the first bows you can make... Isn't it a bit weird how they've designed it?

    I think it might make sense to award a great deal more skill points based on what is being crafted. Maybe leave it as-is for things like weapon grips which are components, but actual equippable/usable items are usually harder to make and take more time to do so, so they should award more SP.
    Crafting in this game is terrible.
    (1)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  4. #4
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Crafting is as "slow" as it needs to avoid overcrowding of the market. To people that normally enjoy crafting, this system is one of the best in the MMO genre and involves some very clever pieces like the interdipendent skills.

    The fact is simple, crafting is not for everyone, and *should not* be for everyone. If everyone crafts, there won't be a market. It's that simple.

    if you want to craft quickly, there is a solution for you: It's called Hasty Hand.

    It allows you to "all or nothing" every craft completely skipping the minigame at the expense of a lower SP rate (about half). Of course, if you have enough money for materials (and every self-respecting crafter should have tons), this still means that you're going to skillup MUCH faster than by doing it the normal way, considering that you get half the SP in 1/10 of the time.
    Funny that most people that bash crafting in this game don't even know what it does, even more funny since you get it as early as level 15, but after all criticizing what one doesn't even know is a common occurrence in this game.
    (2)
    Last edited by Abriael; 05-15-2011 at 09:55 PM.

  5. #5
    Player
    sketch's Avatar
    Join Date
    May 2011
    Location
    limsa
    Posts
    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Abriael View Post
    Crafting is as "slow" as it needs to avoid overcrowding of the market. To people that normally enjoy crafting, this system is one of the best in the MMO genre and involves some very clever pieces like the interdipendent skills.

    The fact is simple, crafting is not for everyone, and *should not* be for everyone. If everyone crafts, there won't be a market. It's that simple.

    if you want to craft quickly, there is a solution for you: It's called Hasty Hand.

    It allows you to "all or nothing" every craft completely skipping the minigame at the expense of a lower SP rate (about half). Of course, if you have enough money for materials (and every self-respecting crafter should have tons), this still means that you're going to skillup MUCH faster than by doing it the normal way, considering that you get half the SP in 1/10 of the time.
    Funny that most people that bash crafting in this game don't even know what it does, even more funny since you get it as early as level 15, but after all criticizing what one doesn't even know is a common occurrence in this game.

    fact is the market will be dominated with alot of 50 crafters anyhow wen the new players start so the eco is pretty much dead anyhow or one sided
    (1)

  6. #6
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by sketch View Post
    fact is the market will be dominated with alot of 50 crafters anyhow wen the new players start so the eco is pretty much dead anyhow or one sided
    That must be why as a level 36 armorer I can easily turn an abundant profit (hell, I can even as a level 25 Leather, mind you)?

    Level 50 crafters make level 50 stuff. They have no reason to make lower level equipment that sells for less. With the fact that this game encourages leveling up multiple classes there is and there always will be demand for lower level equipment.
    If you think that "the economy is dead" or one sided, then you simply lack the ability to assess what sells and what doesn't, which is a requisite to thriving in any economy. Probably crafting isn't for you.

    Anyway, the fact still stands. Want to craft faster? you can. You only need to know your basic abilities. Playing the game instead of the forums might help in that.
    (2)
    Last edited by Abriael; 05-15-2011 at 10:14 PM.

  7. #7
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    That must be why as a level 36 armorer I can easily turn an abundant profit (hell, I can even as a level 25 Leather, mind you)?

    Level 50 crafters make level 50 stuff. They have no reason to make lower level equipment that sells for less. With the fact that this game encourages leveling up multiple classes there is and there always will be demand for lower level equipment.
    If you think that "the economy is dead" or one sided, then you simply lack the ability to assess what sells and what doesn't, which is a requisite to thriving in any economy. Probably crafting isn't for you.

    Anyway, the fact still stands. Want to craft faster? you can. You only need to know your basic abilities. Playing the game instead of the forums might help in that.
    Except it only helps yourself at this point. The people here are are legitimately trying to make the game better so that it doesn't die off anytime soon because players interested in the game may look online and like what the battle system becomes one day, only to find they spend 95% of their time walking through copy pasta environments and spamming Standard Synth all day.

    It's just poorly designed and slow, and telling us to grit our teeth through it (which I believe anyone could) doesn't make the design itself any better.
    (0)

  8. #8
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Funny thing is Yoshida is trying to make crafting more interactive and considering to remove the gauge, oh my... i wonder why? Could it be because crafting process is tedious and boring, could it be slow? hm... HMMMMMMM...
    (0)

  9. #9
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Chardrizard View Post
    Funny thing is Yoshida is trying to make crafting more interactive and considering to remove the gauge, oh my... i wonder why? Could it be because crafting process is tedious and boring, could it be slow? hm... HMMMMMMM...
    Ahem, yoshida is considering to remove the gauge only for crafts much under your level, basically having everyone using hasty hand automatically. 'cause you know, some people can't really understand how things work unless you slap it in their face, looks like.

    if you think yoshida will turn FFXIV's crafting into a press one key and pray system, you are most definitely setting yourself up for disappointment.

    I'm seriously amused by the fact that some people think that a system that includes absolutely no involvement (press one key and pray, then press the same key and pray for X million times) would be less tedious than one that at the very least involves a degree of strategy and active thinking.
    But of course those would never admit the only true issue. That they want level 50 and profits to be handed to them (without even understanding that it would actually remove any profitability to the crafter game, the easier it is, the less it's profitable).
    (2)
    Last edited by Abriael; 05-15-2011 at 10:27 PM.

  10. #10
    Player

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    Mar 2011
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    インドネシア語
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    Quote Originally Posted by Abriael View Post
    Ahem, yoshida is considering to remove the gauge only for crafts much under your level, basically having everyone using hasty hand automatically. 'cause you know, some people can't really understand how things work unless you slap it in their face, looks like.

    if you think yoshida will turn FFXIV's crafting into a press one key and pray system, you are most definitely setting yourself up for disappointment.
    Nope, never liked XI's crafting system either, i like the current system if i wants to HQ stuff, it gave me an illusion of control, although it's still pretty random. But, it is a fact that current 'minigame' isnt interactive and that (IMO) needs to change.

    Why punish players just to 'slow' down the amount of crafters? Everything should be fun and people get to choose which fun things they want to do.
    (0)

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