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  1. #1
    Player
    Thagyr's Avatar
    Join Date
    Sep 2013
    Posts
    164
    Character
    Viktor Luminasch
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Azazela View Post
    Well in WoW aside from specific design choices in an encounter, a tank when played right was never meant to lose aggro at all, and DPS could blast off right away. Here DPS can't just blast away, and you don't have a taunt that is reliable. Though I believe this game has it much easier on a skill level in terms of reflex time and other aspects.
    I compare this game to early early WoW, since back then aggro was an entirely different game then it is in the current iteration. Even worse as there was no visible way of determining how well you were doing on aggro. Like here the DPS have to give the tank a headstart before they open up, and they have to be aware of their own aggro else they make life hard for the group.

    People just need to get used to this older style.
    (0)

  2. #2
    Player
    Selyndria's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Thagyr View Post
    I compare this game to early early WoW, since back then aggro was an entirely different game then it is in the current iteration. Even worse as there was no visible way of determining how well you were doing on aggro. Like here the DPS have to give the tank a headstart before they open up, and they have to be aware of their own aggro else they make life hard for the group.

    People just need to get used to this older style.
    Actually your target mob has a colored dot that shows threat, green being none, yellow moderate, red = it's on your ass. DPS should all use that but most likely don't notice it because it is small.
    (0)

  3. #3
    Player
    Heartland's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Seginus Heartland
    World
    Midgardsormr
    Main Class
    Marauder Lv 37
    I recently rolled DPS after playing WAR for a bit, and I'm really starting to see the problems tanks face when even just one DPS attacks out of order and doesn't switch over. The tank has to readjust, they often can't swap markers, I usually have to swap targets to allow the tank to recover, and the other DPS often crys fowl and demands heals. I guess I've been lucky when I've tanked.

    Paint me insane, but I'll sometimes get some hate to do haymaker/feint. However, I always tell the healer beforehand that I have self-heals, and that they should focus on the tank. This really only applies to the first 1/2 of the game, as DPS have more options with their job.

    As hectic as this aggro system might be towards tanks, it would be extremely boring if it wasn't.
    (0)

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