I think this is the 38204838102399 th time on this forum that the people blaming WoW turn out to be completely lying because like every post reveals how uneducated they are. I'm probably gonna make a compilation of these people and repost it.
Mages can invisible to reset threat.
Shadow priests can fade every 30 seconds to deal with adds without ever considering threat.
Hunters can fake death.
Rogues can vanish
Locks can use the soul gem to do his thing to reset threat.
Warriors can reset threat by using real death (loooooool) and ask for a battle res.
The main reason a tank can auto grab everything in WoW was never because of the tank, it was because of the misdirection from the hunter to misdirect all threat onto the tank. Over half of the fights starts with the Tank usually just stand still and wait for the hunter to feed the boss to him.
Every single Mage in WoW will know that if they start with infinite Arcane Blast and don't invisible, thereis no tank on earth that will hold aggro.
The list can go on and on. It was never hard to overthreat in WoW.
I'm pretty sure all WoW dpser will notice the first thing how threat is so different from WoW. Threat resetting is part of the basic rotation.
The kind of people the OP describes are just stupid and probably have never raided in WoW, or they play other crappy MMOs.
Next time you wanna blame something do more homework or someone will find out.
Seriously, no one else thinks the "instant aggro from WoW" in the OP abit too suspecting? (that he never actually played it. He can't even mention a single skill name or class name or any term at all?). Coz a rant coming from a WoW player would probably be something like "Why are there so many WoW nerds thinking they still have misdirection to open fights, or have invisibility to blow everything on the boss with no consequence at all"?
Well, you are free to copy my example for later use, no need to credit me.![]()