Because the rotations are so simple that there is no way make changes to things suddenly right now in this game. It's always 1,2,3. OR at most 1,2, change target 3.
If nots like WoW where you go:
> 1,2,3
> 4 if condition A met
> 5 if condition B met
> 6 if condition C met
> Repeat 1,2,3 after 4.
> 7 after 5.
> 6,6,6,6,6,6... (endlessly) after 6, unless 8 appears, then press 8 and start to repeat 1,2,3 again.
I mean this is just an opening rotation for max dps in short time i.e. 30seconds. Usually things like mana regen or threat reset skill will be used after the initial burst, and the long term rotation will be different again to conserve mana. There will also be an ending rotation, usually to try to use the max damage (but high mana costs) skills and the goal is to kill the boss exactly when you are out of mana. Since there, are, ways to burn your mana to output higher dps, any mana left and the end of the fight will be considered lost dps.
I'm actually kinda disappointed at the battle classes' rotation right now. I was trilled to see a longer GCD that every single MMO out ther and kinda expected more complex rotation to compensate for the long GCD, but nah. I mean even my Goldsmith rotation have more random variables for me to be aware of in the rotation. Right now FFXIVARR is all about the fight's mechanic, it's still a far way from how the fight's mechanic can mix with random stuff happening within your own rotation to create situations which will not happen when testing on a wooden dummy. Dummy boss. Like Patchwerk in NAXX. Yeah FFXIVARR kinda like that now.
With all that said, I find out most people enjoyed WoW most at level 60, where everything was so simple. My best friend, can just use 3 hours to WALK AROUND THE SHORE of Kalimdor and be happy with WoW. Maybe the reason was simply because the game was new. Rants were similar for blaming even more older MMOs like Lineage 2 for making players that can't walk out of colored circles. Heck the Knight class in Lineage 1, can be played all day with only autoattack and press the red potion button to heal yourself. But what most of the people forgot was, that generation of MMOs taught people to kill bosses, or raid bosses, or world bosses, IN GROUPS (but not necceasrily a perfect trinity), because an even older generation of MMOs like Lineage 1 (OMFG this one is epic), you can kill anything in the while game solo, as long as you have enough level and gear. Yes in that generation of MMOs there was no upper limit to level and gear. (You can put scrolls into gear to have a chance to either increase it's level (or ilvl as we understand now), OR a chance to destroy the item, with the chance of failure increasing every level the item goes up). This item upgrading method can go on infinitely).
IMO, FFXIVARR right now, is similar to Vanilla WoW. At least we can still hope it doesn't turn into another LFR noob fest.
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Not even to a mage pressing all trinkets/CDs and starting the fight with Arcane Blast>>Arcane Blast>>Arcane Blast>>Arcane Blast>>Arcane Blast>>Arcane Blast>>Arcane Blast ?


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