This is also proof that the way it's functioning is NOT by design at all. If they didn't code pet script to recognize a player currently in the raise animation CANNOT be healed/cured/etc, it's because this is unintended, one way or another.What really amuses me about the heal-lockout.. is when I raise someone, my Fairy goes spastic trying to cast cure on them.. but has the same problem I do - and ends up healing herself by accident. This is actually kind of bad though more than it is amusing, because she's just wasting time and taking healing priority on a target she can't do anything about, rather than heal someone alive nearby her that could potentially use it.
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