Quote Originally Posted by Krisan View Post
What really amuses me about the heal-lockout.. is when I raise someone, my Fairy goes spastic trying to cast cure on them.. but has the same problem I do - and ends up healing herself by accident. This is actually kind of bad though more than it is amusing, because she's just wasting time and taking healing priority on a target she can't do anything about, rather than heal someone alive nearby her that could potentially use it.
This is also proof that the way it's functioning is NOT by design at all. If they didn't code pet script to recognize a player currently in the raise animation CANNOT be healed/cured/etc, it's because this is unintended, one way or another.