I kind of find it annoying that I can't target the person being raised with heals for a full 3 seconds after the animation finishes. Trying to spam cure to top them up only results in curing myself...
I don't care so much about the animation lock. Requires people to stop and think for a moment to decide, "Hmm, should I res right into Weight of the Land?"
The bigger issue is how you can't heal people for about 7-8 seconds after they accept the raise. Any heals you cast at them just affect yourself instead. There's also no visual indication of this (since it persists a few seconds after the "stand up" animation has finished) so you just have to guess and hope for the best.
As a result of this, people who've been raised have to sit at ~300hp for 8 seconds before they can be brought back up to a safe level (unless I spam Succor, but that's hardly efficient...). It's way more of an issue than the animation lock. I'd be fine with one or the other, but having both of these is just extremely annoying and makes battle ressing a huge pain.
It's yet another example of something ruining the game, its really annoying as a healer to raise someone and not be able to heal them immediately because the game won't allow it, so dumb.
No other MMO I know of does this.
There should be no animation lock at all, its things like this that people complained about in 1.0 and low and behold they're still here.
Last edited by Jinko; 09-25-2013 at 03:45 AM.
Yea you can guarantee they will say "working as intended"
Punishment of death. is execution!
I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.
I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
When is not normally the issue... It's WHERE. Things go wrong sometimes and if you accept a Raise/Resurrection only to then get up on top of/inside of some move you're instantly dead again. Then there's always the possibility that it was totally safe and then a random move goes off or someone turns a move towards where your healer WAS and *BAM* you're dead again. You can't always see where you're gonna go when you get Raised/Resurrected either. You really expect everyone using DF to be using a voice chat service or even trying to type while they're probably running all over the place trying to avoid stuff themselves?I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.
I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
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