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  1. #1
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Varok899 View Post
    Can't be healed.
    Not gonna correct you on this.


    NVM. Cant be targetted, can be healed.
    (0)

  2. #2
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Varok899 View Post
    Can't be healed.
    This. So much this. You have to wait like 5 seconds after the animation is completed before you can heal the person.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  3. #3
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    I kind of find it annoying that I can't target the person being raised with heals for a full 3 seconds after the animation finishes. Trying to spam cure to top them up only results in curing myself...

  4. #4
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I don't care so much about the animation lock. Requires people to stop and think for a moment to decide, "Hmm, should I res right into Weight of the Land?"

    The bigger issue is how you can't heal people for about 7-8 seconds after they accept the raise. Any heals you cast at them just affect yourself instead. There's also no visual indication of this (since it persists a few seconds after the "stand up" animation has finished) so you just have to guess and hope for the best.

    As a result of this, people who've been raised have to sit at ~300hp for 8 seconds before they can be brought back up to a safe level (unless I spam Succor, but that's hardly efficient...). It's way more of an issue than the animation lock. I'd be fine with one or the other, but having both of these is just extremely annoying and makes battle ressing a huge pain.
    (5)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's yet another example of something ruining the game, its really annoying as a healer to raise someone and not be able to heal them immediately because the game won't allow it, so dumb.

    No other MMO I know of does this.

    There should be no animation lock at all, its things like this that people complained about in 1.0 and low and behold they're still here.
    (9)
    Last edited by Jinko; 09-25-2013 at 03:45 AM.

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea you can guarantee they will say "working as intended"
    (1)

  7. #7
    Player
    TheAppleMachine's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Jakeen Pommes
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Punishment of death. is execution!
    (2)

  8. #8
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jinko View Post
    Yea you can guarantee they will say "working as intended"
    Thats so stupid >_< they really need to fix this...
    (0)

  9. #9
    Player
    Shikoba's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    107
    Character
    Shikoba Anaba
    World
    Diabolos
    Main Class
    Lancer Lv 60
    I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.

    I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
    (1)

  10. #10
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shikoba View Post
    I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.

    I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
    When is not normally the issue... It's WHERE. Things go wrong sometimes and if you accept a Raise/Resurrection only to then get up on top of/inside of some move you're instantly dead again. Then there's always the possibility that it was totally safe and then a random move goes off or someone turns a move towards where your healer WAS and *BAM* you're dead again. You can't always see where you're gonna go when you get Raised/Resurrected either. You really expect everyone using DF to be using a voice chat service or even trying to type while they're probably running all over the place trying to avoid stuff themselves?
    (0)

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