Does anyone else feel that the animation lock after being raised is a little severe?
I mean after your body floats and stands, its like 1.5 seconds of not being able to move.
Am I the only one who thinks its a little too punishing?
Does anyone else feel that the animation lock after being raised is a little severe?
I mean after your body floats and stands, its like 1.5 seconds of not being able to move.
Am I the only one who thinks its a little too punishing?
Punishment for dying
=D
Definitely agree.
I made a post about this in the Feedback section.
http://forum.square-enix.com/ffxiv/t...vement-Please?
Nope. In the last mmo I played there was a small lock too. You wouldn't be able to do anything until the animation was over.
It's normal.
And was it also impossible to heal the person you just raised while said person was still capable of taking damage that they could not move out of because of the animation lock?
This is not okay.
Exactly !, the fact you can't heal and the person can take damage still just shows how broken it is lol.
Yup thats fine an all, but sooo many times the AoE has literally appeared as I have just cast the spell, not my fault if that happens, the only time someone can raise in Titan is during tumults for example and even then its hit and miss.On this topic...
People raising... for the love of the twelve... AFTER you raise someone, please move a decent distance away from that spot. If you become the target of an AoE when your raised party member decides to raise, you are going to be the reason they die. (Example: Hydra, Chimera, Ifrit, etc)
What Am I supposed to say "vacate the area I'm raising someone", yea I don't see that working.
Last edited by Jinko; 09-28-2013 at 09:00 PM.
Normal =/= acceptable.
Change =/= bad.
It's okay to question authority. In fact, a community should encourage it.
Last edited by Raymeo; 09-28-2013 at 09:10 AM.
Last edited by LunarEmerald; 09-25-2013 at 03:36 AM.
This to me is actually a big hindrance to the fight itself. I find no form of challenge finding the right time to raise based off animation lock. Especially in primal fights where most of the time you don't even know where the WHM came from when they raised you, most likely taking damage and going right back down. This is also an issue when using LB3. This is suppose to be the life saver of the party and almost every time I see half the raised people go right back down. Most MMO's I have played, after you have raise cast on you, you go through no locks and already up and able to run again.
I am completely fine with risks of getting up, but at least let me have control of the situation and not keep me in a lock where I am helpless. Or at least let us be invulnerable until we do actually have control of our character. I feel something like this is a major oversight, or maybe it is working as intended by them, who knows. All I know is, that I don't believe it adds any form of gameplay challenge beyond pure frustration.
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