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  1. #1
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77

    Raise Animation Lock

    Does anyone else feel that the animation lock after being raised is a little severe?

    I mean after your body floats and stands, its like 1.5 seconds of not being able to move.

    Am I the only one who thinks its a little too punishing?
    (36)

  2. #2
    Player
    MitArgento's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Arad Iori
    World
    Behemoth
    Main Class
    Archer Lv 50
    Punishment for dying

    =D
    (11)

  3. #3
    Player
    Nevik's Avatar
    Join Date
    May 2011
    Posts
    137
    Character
    O'nali Nevik
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MitArgento View Post
    Punishment for dying

    =D
    hahaha.. that's a good one, but yeah... it sux... sure the animation looks sexy and all, but please give the player the option to break it if they want to ...
    (0)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Definitely agree.

    I made a post about this in the Feedback section.

    http://forum.square-enix.com/ffxiv/t...vement-Please?
    (0)

  5. #5
    Player
    AzuraWinters's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Azura Uzuki
    World
    Leviathan
    Main Class
    Rogue Lv 80
    Nope. In the last mmo I played there was a small lock too. You wouldn't be able to do anything until the animation was over.

    It's normal.
    (0)

  6. #6
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AzuraWinters View Post
    Nope. In the last mmo I played there was a small lock too. You wouldn't be able to do anything until the animation was over.
    And was it also impossible to heal the person you just raised while said person was still capable of taking damage that they could not move out of because of the animation lock?

    This is not okay.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    And was it also impossible to heal the person you just raised while said person was still capable of taking damage that they could not move out of because of the animation lock?

    This is not okay.
    Exactly !, the fact you can't heal and the person can take damage still just shows how broken it is lol.
    Quote Originally Posted by Ryuko View Post
    On this topic...

    People raising... for the love of the twelve... AFTER you raise someone, please move a decent distance away from that spot. If you become the target of an AoE when your raised party member decides to raise, you are going to be the reason they die. (Example: Hydra, Chimera, Ifrit, etc)
    Yup thats fine an all, but sooo many times the AoE has literally appeared as I have just cast the spell, not my fault if that happens, the only time someone can raise in Titan is during tumults for example and even then its hit and miss.

    What Am I supposed to say "vacate the area I'm raising someone", yea I don't see that working.
    (0)
    Last edited by Jinko; 09-28-2013 at 09:00 PM.

  8. #8
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Becian View Post
    Was in ff11 too... nothing new
    Quote Originally Posted by AzuraWinters View Post
    Nope. In the last mmo I played there was a small lock too. You wouldn't be able to do anything until the animation was over.

    It's normal.
    Normal =/= acceptable.

    Change =/= bad.

    It's okay to question authority. In fact, a community should encourage it.
    (0)
    Last edited by Raymeo; 09-28-2013 at 09:10 AM.

  9. #9
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MitArgento View Post
    Punishment for dying

    =D
    There's already a punishment for dying. It's called weakness.

    Having no invincibility frames during the raise animation is bad design because you can't always know when it's safe or where you will be raised to.
    (3)
    Last edited by LunarEmerald; 09-25-2013 at 03:36 AM.

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    This to me is actually a big hindrance to the fight itself. I find no form of challenge finding the right time to raise based off animation lock. Especially in primal fights where most of the time you don't even know where the WHM came from when they raised you, most likely taking damage and going right back down. This is also an issue when using LB3. This is suppose to be the life saver of the party and almost every time I see half the raised people go right back down. Most MMO's I have played, after you have raise cast on you, you go through no locks and already up and able to run again.

    I am completely fine with risks of getting up, but at least let me have control of the situation and not keep me in a lock where I am helpless. Or at least let us be invulnerable until we do actually have control of our character. I feel something like this is a major oversight, or maybe it is working as intended by them, who knows. All I know is, that I don't believe it adds any form of gameplay challenge beyond pure frustration.
    (15)

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