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  1. #1
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    If OP thinks this is bad, every single spell/ability used to put you in animation lock in 1.0. Can you imagine doing the hardest fights when this happened? It was a nightmare. You needed to plan everything ahead of time, especially as a healer.

    What I dislike most about the 'animation lock' of being raised is that if I target someone after they have been raised and cure them, it won't go on them right away. It will instead cure me. There are a good few seconds where the newly-raised person is vulnerable to taking damage but unable to take heals. This is silly to me.

    Yes -- there should be a penalty to dying... and there is (weakness). In some fights, dying makes it nearly impossible to raise again anyway... but please, please, please make us capable of curing someone the second they can take damage.
    (4)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ryuko View Post
    but please, please, please make us capable of curing someone the second they can take damage.
    This is absolutely the biggest problem with Raise.
    (1)