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  1. #11
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Blimbeard View Post
    I'd have hoped you would have been able to see the wider context of the problem, but I guess not. Here's an example

    There are many movement intensive fights. I'm not at endgame yet but an example that springs to mind is the second boss in DD. In this fight a healer often has to interrupt their own casts to move out of the AOE's. The key here should be my reactions, not wondering:

    1. Is the game going to actually correctly calculate that I'm out of the AOE ?
    2. Will the spell I tried to cancel by moving actually cancel in time to start the next cast ?
    3. Will the swiftcast i do afterwards actually trigger in time ?

    I shouldn't have to wonder these things, they should just work, like they do in every other MMO I've played. That's what makes combat fun, not wondering whether borked mechanics are going to kill the tank.
    Point 1: has nothing to do with this discussion. I'd like them to reduce the .3 second location check to .1, that'd be great.

    Point 2: If you move before the cast is up, it's going to cancel, there's no 'if' about it. The game even allows you to 'queue' the ability if you start pressing within a certain time. Play with it to figure it out.

    Point 3: If you know you're going to need swift cast when you get out of the AoE, why not pop it while you're moving? That way you guarantee it's up when you need it. No need to worry.
    (0)
    Last edited by Kanzer; 09-28-2013 at 06:33 AM.