Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 58
  1. #11
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Cheers Zuri lmao! I was trying to be subtle in the response to their post but your response was what was really going through my head lmao!

    Yeah I did a basic test today over lunch mate (Stuck at work and theorycrafting y'know how it is). plan to do more in depth research tonight.

    The original VALK post is to an old p3 thread Check out the site for an up to date Parry table and Block Table it seems pretty sweet but unfortunately i can't access google docs at work. I'll be checking that later.


    Kaalan i'm shocked you're choosing DPS rings over Parry though. I was under the impression from before AND after reading Valks that the +Parry gear was exceptional.

    Baseline Parry being about 10-13% Increasing in +Parry gear by only 81 points granted a 6.1% increase in parry rate. That's a pretty substantial increase for just the ammount or + parry you can get from only 2-3 bits of gear. Certainly more increase in parry rate than that of +DEX on the equivalent slots I'd wager?
    (1)
    Last edited by Terabyt3; 09-27-2013 at 11:15 PM.

  2. #12
    Player
    Daudr's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Kira Gojasu
    World
    Coeurl
    Main Class
    Marauder Lv 38
    Thank god you are looking into this. I've been putting my points into Dex because objectively it seems to provide more benefit from the damage avoidance/mitigation than having raw HP. It will be nice to see some real data.

    Quote Originally Posted by Terabyt3 View Post
    Aaaah Kaalan those notes from Valk are about PLD GLA AND in P3.

    VIT seemed to add 12.5 (with Defiance) hp per poiont in it. So piling 30 VIT gives you 375 extra health not 550?

    Now... Against a 49 Basilisk in N.Than. I counted 200 attacks (including body slam which appeared to be able to be parried too. Perhaps ALL physical attacks are parriable inc. aoe).

    I had a parry chance of about 20% with 21-23% reduction.

    This was with NO Dex applied as bonusses. (I had 1:2 STR:VIT)

    Tonight I plan to grind out 10k seals and reset points. Then I'll do 1 by 1 increase in DEX to see what parry rate caps at. If you can get that up 23% it MAY be more effective than VIT for a WAR.
    (0)

  3. #13
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Terabyt3 View Post
    Any evidence to support your claims on why he said what he did? Or are you just butthurt and trolling a thread without any evidence? Have you tried piling in DEX and seeing if there is a noticeable difference? Have you measured effective HP with regards to VIT, STR, DEX builds?

    If you don't have anything constructive then why bother pal?
    Don't worry, she's a cookie cutting troll that regurgitates whatever cookie she eats. I didn't put nearly as much info like you have(all I said was dumb question, has anyone tested DEX) in the Yoshi-P thread, but was linked to the same doc that was for PLD block/parry. I don't have enough seals to change out right now so good luck with your testing. I am hoping you find a hidden modifier specific to WARs in regards to DEX. Not holding my breath, but would love to be proven otherwise.
    (0)

  4. #14
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Currently sitting on about 5k seals so it'll probably take the rest of the night to farm and test anything and I'm not exactly optimal geared. If I can get 25% Parry chance and 23% dmg reduction from parry I think that over the time it takes to fight a battle the EFFECTIVE HP you save will be a lot higher than dumper it all into VIT. That's in theory ofc and rough calculations on the fly.
    (0)

  5. #15
    Player
    pepero's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pe Pero
    World
    Ultros
    Main Class
    Marauder Lv 50
    Problem is Titan's table flip which shows the true difference between the tanking classes. That is one huge spike damage, if you rely on dex stat then your HP is effectively a 1 hit kill from the table flip, if you do not parry it then you are dead. That fight alone forces Warriors to dump all their stat points into VIT to push out as much HP as possible to take that hit. Yes you can use thrill of battle/defiance to mitigate more of that damage, but you can also do that with a higher HP anyways so why shouldn't you?
    (0)

  6. #16
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by pepero View Post
    Problem is Titan's table flip which shows the true difference between the tanking classes. That is one huge spike damage, if you rely on dex stat then your HP is effectively a 1 hit kill from the table flip, if you do not parry it then you are dead. That fight alone forces Warriors to dump all their stat points into VIT to push out as much HP as possible to take that hit. Yes you can use thrill of battle/defiance to mitigate more of that damage, but you can also do that with a higher HP anyways so why shouldn't you?
    Dumping in VIT gives you only 450 ish. A standard auto attack from Titan. Having a possible chance to parry a table flip would be much more effective.

    Edit: With Defiance up Each extra point you put into VIT gives you 12.5 hp. Even with 30 VIT dump thats only 375 extra HP. Not much of a buffer at all when you have a massive HP pool as standard. You'll mitigate that by increasing parry rate in under 10 attacks.

    Also with 30 VIT you loose attack power the WARs way of holding hate.
    (0)
    Last edited by Terabyt3; 09-28-2013 at 12:11 AM.

  7. #17
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    It still doesn't matter. It doesn't solve the problem. A chance to take lower damage is never the solution to this kind of problem because the problem is that the damage is too high. There's a reason mitigation is the best way to survive, not avoidance. If Mountain Buster's damage is too high to deal with, a minor chance to reduce it some of the time is not going to do anything other than allow a small chance to win through luck. All those times where you don't parry it, nothing is changed. If you've then sacrificed EHP in exchange for avoidance, you've actually made yourself weaker against this particular threat rather than stronger. You can never force or guarantee a parry, and the returns on dex aren't even good enough to make a serious difference, so this isn't the answer. The only solution to surviving Mountain Buster is to get more HP or more guaranteed mitigation. Since the latter is pretty much impossible at the moment due to the lack of options for raising static mitigation, there's only one answer: get more HP.
    (0)

  8. #18
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    30 VIT gives me more than 3xx, it's actually around 500.
    (0)

  9. #19
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    With Defiance up Each extra point you put into VIT gives you 12.5 hp.
    Err, been a while but that did not match my findings when I tested it a while back (it was post-release though). I was getting 17 HP per Vit with Defiance up. 510 HP for 30 Vit.

    Also, I did another test as leveling up my PLD side. Don't have the notes in front of me right at the moment, but IIRC it was 12, then 13, then 14 HP per Vit as I leveled up through the 40s (no Defiance obviously). Definitely you get more HP per Vit at higher levels.

    Definitely sticking with my 30 bonus points in Vit. But looking to use crafted HQ jewelry that works out to about 10 Vit & 9 or 10 Str over myth jewelry at 15 Vit only. Not there yet, but 2 STR over 1 VIT seems ok in limited quantity.
    (0)
    Last edited by RhazeCain; 09-28-2013 at 12:38 AM.

  10. #20
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Wangstrong View Post
    It still doesn't matter. It doesn't solve the problem. A chance to take lower damage is never the solution to this kind of problem because the problem is that the damage is too high. There's a reason mitigation is the best way to survive, not avoidance. If Mountain Buster's damage is too high to deal with, a minor chance to reduce it some of the time is not going to do anything other than allow a small chance to win through luck. All those times where you don't parry it, nothing is changed. If you've then sacrificed EHP in exchange for avoidance, you've actually made yourself weaker against this particular threat rather than stronger. You can never force or guarantee a parry, and the returns on dex aren't even good enough to make a serious difference, so this isn't the answer. The only solution to surviving Mountain Buster is to get more HP or more guaranteed mitigation. Since the latter is pretty much impossible at the moment due to the lack of options for raising static mitigation, there's only one answer: get more HP.
    I wouldn't mind if he tested it out anyway. Even if it will most likely turn into an 'I told you so situation', there is nothing wrong with researching and publishing the findings. Much of the things we have in the world today were based of theories, tests, and mistakes. Besides his test doesn't hurt anyone's gameplay, except for his temporarily.
    (2)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast