First of all Scholars cast a buff on the tank that puts a debuff on the monster that he's fighting.How on earth do you figure that? Out of 24 people, only 18 are potentially debuffing, the other 6 are healers. BLM's only have 1 real debuff, so they are the absolute least offenders. BRD's should have plenty of room to share with the tanks at that point, none of the other DPS really have anything significant or long lasting that I'm aware of.. (Yeah a lot of abilities have debuffs attached, but I can't think of any that last terribly long.)
Secondly that leaves 30 debuff slots for 18 playe s which gives each player less than 2 debuff slots, and most every class that does damage has 2.

I didn't even know about this cap, i literally sat here drinking my morning coffee (tech support life) reading every post here and I can only hope this potential issue is addressed before the content patch. Although the topic is about summoners there are other classes whose abilities affect enemies. The biggest argument people seem to have here is that during Fate events the monsters still go down even after the cap is reached...This is true, but you also have about 50 people attacking it out in the open world and you aren't in some small dungeon which is purposefully designed for your 24 man team to attack it. Another thing is how would you feel if you realized that your abilities were useless and/or not hitting the enemy because of all the other debuffs being thown at it? Even if said boss is in the end killed, did you as a DOT class truly help? Heck...if some of you are happy just seeing a boss go down while knowing you were just dead weight during the whole fight I don't know where your pride as a gamer is. This needs to be fixed.
Last edited by Yoko_Kurama; 09-28-2013 at 01:38 AM.
BUMP, because fix it please =/.

I and many others were criticized by so many people for saying that Summoner needs an overhaul and yet now it only comes to light with why I and others dropped the class at level 47(Others earlier or at 50) because we saw this issue before everyone else and noticed the big flaw in the cap and that will completely kill the Summoners DPS. So when is the Summoner class overhaul coming so that everything is focused on the summons instead of the Summoner.
don't forget thunder
it may not affect fester, but it's a lot better dps than ruin, same goes for shadowflare which may or may not be taking up a debuff slot with slow (although this is probably the best debuff there is so it should absolutely have priority)
I don't attribute ruin II to summoners as the tank is probably (should be) flashing anyways
but yeah, if you wanted to count defensive debuffs that may or may not be important depending on the fight, we could look at virus taking 2 slots, eye for an eye proc taking another
I remember this all to well back when Aion was released. I played a Spirit Master, or whatever the pet class was called. It was absolutely impossible for me to get any sort of contribution on these world events because of this stupid and thoughtless design decision.
Remove it.



Shadowflare is actually showed up as a "buff" on the Summoner. Not as a debuff on the mob, so Shadowflare is safe from the cap.
EDIT: Ignore me I'm not all here today @.@ Yes the slow takes a slot up I'm sorry. ; ;
Last edited by Yamimarik; 09-28-2013 at 04:29 AM.
Signature by: Miste

I remember when WoW had a ridiculously low debuff limit and warriors weren't allowed to spec into deep wounds, rogues couldn't use poisons or Barman Shanker, and Blizzard acknowledged it was retarded and removed it... EIGHT YEARS AGO. How the heck is this sort of thing still around?
The Slow it can proc I believe shows as a debuff though.
edit: bah, beat me to it
yeah, summoner's have the best slow in the game (non-diminishing)
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