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  1. #31
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Hey DoTs were worst in FFXI. You could only stick one Bio per enemy even if another person cast it and Bio 1 and Bio 2 didnt stack and Opposite elements cancel out each other like Bio and Dia or like Frost and Burn. So FFXIV is still better and superior in that way.
    (0)

  2. #32
    Player
    Eidolith's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Foris Candor
    World
    Moogle
    Main Class
    Conjurer Lv 50
    As i said, i didn't claim my ideas to be brilliant, but of course if they changed it to scale the summon damage to amount of dots they'd have to adjust the damage output of the summons to not make them op, that's just basic gameplay development, if you make a change, you check and see if it's balanced.

    But i agree, the easiest method would be to just reduce the amount of dots/hots that you actually see on your end to be your own and the ones of your party.

    And i'd also love to be able to see which dots are mine.
    (0)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I see way more than 24 people at FATEs before the debuff limit is reached. I don't think it will be big deal. Obviously, you aren't going to bring like 10 or 20 summoners to it, but you're going to want a few.
    (0)

  4. #34
    Player
    Mythrellas's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Caldazar Sedai
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eidolith View Post
    I see a lot of complaining, valid though it might be, it's still complaining, why don't people try to add what they think might help alleviate the problem? We're a ton of people on this board and sometimes a brilliant idea pops up, who knows, maybe the dev team will pick some of the ideas.

    Well my ideas that could help summoners are:

    Make it so more of the same dots/hots get added together, so two people throwing bio on a mob makes just one dot with double the potency/time.

    Another idea is to make a summon's damage scale depending on the ammount of dots you have on the mob.

    Or just increase dot limit and remove the icons for dots that you didn't cast yourself (as i'm guessing the limit might mainly be to avoid too many dot/hot icons cluttering the screen.

    Not claiming my ideas to be brilliant or even good, just suggestions.
    My idea and most everyone idea is to simply remove the cap...
    (2)

  5. #35
    Player
    Mythrellas's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Caldazar Sedai
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Krisan View Post
    Are you sure it's a 30 debuff cap per mob, and not just.. you know, a 30 debuff display cap? Either way, how many SMN are you expecting to bring anyway? 24 is just three parties.. You don't need more than one SMN per group honestly, no one does, though that applies to most Jobs in a lot of cases.
    Not just summoners are affected by this, the DoT cap will negatively affect groups with zero summoners.
    (2)

  6. #36
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mythrellas View Post
    Not just summoners are affected by this, the DoT cap will negatively affect groups with zero summoners.
    How on earth do you figure that? Out of 24 people, only 18 are potentially debuffing, the other 6 are healers. BLM's only have 1 real debuff, so they are the absolute least offenders. BRD's should have plenty of room to share with the tanks at that point, none of the other DPS really have anything significant or long lasting that I'm aware of.. (Yeah a lot of abilities have debuffs attached, but I can't think of any that last terribly long.)
    (0)

  7. #37
    Player
    Eidolith's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Foris Candor
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mythrellas View Post
    My idea and most everyone idea is to simply remove the cap...
    Of course, but the problem is not so much about what to fix, but how, simply removing the cap right now would mean a lot of my screen being filled with dot/hot icons during content with a large amount of players.

    Hence the suggestions of removing the limit, but limit the dots/hots that display on your own screen.

    There's also a battle mechanic aspect, maybe they limited the amount of dots/hots so that battles don't finish too quickly cause of a bazillion dots on the mob.
    (0)

  8. #38
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Has anyone actually proven that this is not just a visual cap? I.e. that all matter, but all icons for each of them are not displayed?
    (0)

  9. #39
    Player
    Mythrellas's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Caldazar Sedai
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eidolith View Post
    Of course, but the problem is not so much about what to fix, but how, simply removing the cap right now would mean a lot of my screen being filled with dot/hot icons during content with a large amount of players.

    Hence the suggestions of removing the limit, but limit the dots/hots that display on your own screen.

    There's also a battle mechanic aspect, maybe they limited the amount of dots/hots so that battles don't finish too quickly cause of a bazillion dots on the mob.
    You increase the cap but you do not display all of the debuffs on screen just like every other good MMO does. And why would the mob be dieing too quickly? It's the persons damage, why should our damage me ignored just because there's too many players... Like.... wat?

    Quote Originally Posted by HurtigeKarl View Post
    Has anyone actually proven that this is not just a visual cap? I.e. that all matter, but all icons for each of them are not displayed?
    It's easily proven, and yes I have proved it by simply casting all my DoTs on Odin and then casting Fester only to have it to nothing.
    (5)

  10. #40
    Player
    Eidolith's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Foris Candor
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Has anyone actually proven that this is not just a visual cap? I.e. that all matter, but all icons for each of them are not displayed?
    I haven't seen any proof of this actually, there's something somewhat related, in the party list you can only see 5 buffs/debuffs on character but if you highlight the character there can be more on the character displayed underneath their health bar, so maybe this is actually a non issue, dunno.

    Off topic, sjovt navn du har XD
    (0)

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