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  1. #1
    Player
    Mythrellas's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Caldazar Sedai
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eidolith View Post
    Of course, but the problem is not so much about what to fix, but how, simply removing the cap right now would mean a lot of my screen being filled with dot/hot icons during content with a large amount of players.

    Hence the suggestions of removing the limit, but limit the dots/hots that display on your own screen.

    There's also a battle mechanic aspect, maybe they limited the amount of dots/hots so that battles don't finish too quickly cause of a bazillion dots on the mob.
    You increase the cap but you do not display all of the debuffs on screen just like every other good MMO does. And why would the mob be dieing too quickly? It's the persons damage, why should our damage me ignored just because there's too many players... Like.... wat?

    Quote Originally Posted by HurtigeKarl View Post
    Has anyone actually proven that this is not just a visual cap? I.e. that all matter, but all icons for each of them are not displayed?
    It's easily proven, and yes I have proved it by simply casting all my DoTs on Odin and then casting Fester only to have it to nothing.
    (5)

  2. #2
    Player
    Mythrellas's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Caldazar Sedai
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Krisan View Post
    How on earth do you figure that? Out of 24 people, only 18 are potentially debuffing, the other 6 are healers. BLM's only have 1 real debuff, so they are the absolute least offenders. BRD's should have plenty of room to share with the tanks at that point, none of the other DPS really have anything significant or long lasting that I'm aware of.. (Yeah a lot of abilities have debuffs attached, but I can't think of any that last terribly long.)
    First of all Scholars cast a buff on the tank that puts a debuff on the monster that he's fighting.

    Secondly that leaves 30 debuff slots for 18 playe s which gives each player less than 2 debuff slots, and most every class that does damage has 2.
    (0)

  3. #3
    Player
    KerenRhys's Avatar
    Join Date
    Jan 2013
    Posts
    72
    Character
    Kaeren Rhys
    World
    Spriggan
    Main Class
    Bard Lv 90
    Quote Originally Posted by Krisan View Post
    How on earth do you figure that? Out of 24 people, only 18 are potentially debuffing, the other 6 are healers. BLM's only have 1 real debuff, so they are the absolute least offenders. BRD's should have plenty of room to share with the tanks at that point, none of the other DPS really have anything significant or long lasting that I'm aware of.. (Yeah a lot of abilities have debuffs attached, but I can't think of any that last terribly long.)
    DRG : Chaos Thrust -> dot of 360 total potency, last 30s / Phebotomize -> dot of 290 total potency, last 18s / Disembowled : debuff of 10% percing resistance, last 30s, must be used for Chaos Thrust. You basically want DRG to not use their 2 skills with the higher total potency (Full Thrust is at the end of a combo) and a debuff which buff their damages quite a bit.
    (3)

  4. #4
    Player
    Kovensky's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Miku Minami
    World
    Tiamat
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Krisan View Post
    How on earth do you figure that? Out of 24 people, only 18 are potentially debuffing, the other 6 are healers.
    Scholars are ACN too, and if you want them to just sit out spamming Adloquium you're missing on your extra (ok, about 1/2 each due to the lack of Fester) DPSes.
    (1)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    not true. it's the only DD that can heal and swiftcast+raise.

    swiftcast+Titan = emergency tank.
    (1)

  6. #6
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Hey DoTs were worst in FFXI. You could only stick one Bio per enemy even if another person cast it and Bio 1 and Bio 2 didnt stack and Opposite elements cancel out each other like Bio and Dia or like Frost and Burn. So FFXIV is still better and superior in that way.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I see way more than 24 people at FATEs before the debuff limit is reached. I don't think it will be big deal. Obviously, you aren't going to bring like 10 or 20 summoners to it, but you're going to want a few.
    (0)

  8. #8
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Has anyone actually proven that this is not just a visual cap? I.e. that all matter, but all icons for each of them are not displayed?
    (0)

  9. #9
    Player
    Eidolith's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Foris Candor
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Has anyone actually proven that this is not just a visual cap? I.e. that all matter, but all icons for each of them are not displayed?
    I haven't seen any proof of this actually, there's something somewhat related, in the party list you can only see 5 buffs/debuffs on character but if you highlight the character there can be more on the character displayed underneath their health bar, so maybe this is actually a non issue, dunno.

    Off topic, sjovt navn du har XD
    (0)

  10. #10
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I didn't even know about this cap, i literally sat here drinking my morning coffee (tech support life) reading every post here and I can only hope this potential issue is addressed before the content patch. Although the topic is about summoners there are other classes whose abilities affect enemies. The biggest argument people seem to have here is that during Fate events the monsters still go down even after the cap is reached...This is true, but you also have about 50 people attacking it out in the open world and you aren't in some small dungeon which is purposefully designed for your 24 man team to attack it. Another thing is how would you feel if you realized that your abilities were useless and/or not hitting the enemy because of all the other debuffs being thown at it? Even if said boss is in the end killed, did you as a DOT class truly help? Heck...if some of you are happy just seeing a boss go down while knowing you were just dead weight during the whole fight I don't know where your pride as a gamer is. This needs to be fixed.
    (0)
    Last edited by Yoko_Kurama; 09-28-2013 at 01:38 AM.

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