Page 28 of 33 FirstFirst ... 18 26 27 28 29 30 ... LastLast
Results 271 to 280 of 330
  1. #271
    Player
    Draymos's Avatar
    Join Date
    Aug 2013
    Location
    LIMSA
    Posts
    7
    Character
    Draymos Cadiem
    World
    Coeurl
    Main Class
    Arcanist Lv 46
    FFXI is still up and running for you elite players who think your the gods while the rest just want to play game for fun and enjoy with friends. MMO wasn't made for hardcores or just casuals, it was made for gamers to play with friends period. MMO is Multiplayer experience not hardcore experience. OP can really play FFXI for hardcore elements. Square has a game for everyone in online community now.
    (4)

  2. #272
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Heather View Post
    when is the pvp coming, and what levels will be able to participate?
    patch 2.1 probably december or late november and levels will be 30 40 and 50
    (0)

  3. #273
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    For all the "hardcore" players who get frustrated that players get the same stuff they did without putting in the exact time and effort you did; you're playing the wrong game. You should have subscribed, in mass, to FFXIV 1.0. Yeah, that game. You know where the fatigue system was in place that prevented anyone from advancing past a certain point each week. Where if you went balls to the wall for 8 months any new player would have to go balls to the wall the exact same 8 months you did to see what you did. You know that awful game that no one wanted to play that wouldn't let you regen your mana out of combat, easily shop for a sword in the markets, gather without some Vegas style mini-game, and had no auto-attack.

    The game you wanted was there, and I didn't see the millions of subscribers wanting hard content that you claim there is playing it. Almost every "hardcore" player is that internet superhero thinking they're pretty badass when they haven't even touched the content they're claiming to want to keep hard and in some cases couldn't even complete it if they wanted to. If you power-ran this game and ran out of stuff to do before the free trial period ended that's your own fault, not Squenix's.

    Don't compare an MMO to a console game. Two different beasts. Developers can make a console game as punishing and as evil as they want and not care at all. You know why? Because once you bought the game that's all the money they get from you. They could care less if you EVER beat level 1 because they already got their $59.99 or whatever from you. A pay-to-play MMO really only makes money on the subscription fees, and when the game is not fun people leave and they lose money. The game has to cater to the majority of players paying for subs which are not horribad players like you think. Most of us are average or above-average players with limited time and outside responsibilities. I am perfectly fine with something being hard and for the hardcore short-term, but every 2-year-old learns that once you're done with a toy someone else gets to play with it. Get off your high horse because no one is throwing you a parade for beating Bahamut's Coil, and if beating it isn't enough of a reward for you then oh well.

    And to the players thinking that the content self-nerfs with level cap increase: you are so wrong. If you haven't paid attention to the fact that ALL content in this game is level-synced and cannot be outleveled you're really not playing this game at all. Coil could perpetually be synced to level 50 (or 52 at most) and gear be scaled down to make no difference whatsoever. The content will need a nerf because no amount of leveling will fix being synced to 50-ish. Also, the content looks to be gated the whole way through. Coil may need to be beaten to access Crystal Tower, so coil will need an adjust to get more people through the first gate at some point.
    (3)

  4. #274
    Player
    VirgoDurai's Avatar
    Join Date
    Aug 2013
    Location
    The Grid
    Posts
    8
    Character
    Virgo Durai
    World
    Ultros
    Main Class
    Archer Lv 50
    IDK I think I'd feel a little frustrated after beating Titan, to hear that other people can do the same feat with an easier Battle. Finding a group for it and learning the fight was part of the experience
    (1)

  5. #275
    Player
    Refried's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Refried Food
    World
    Adamantoise
    Main Class
    Conjurer Lv 27
    Is gear gating what is considered to be harder? The virtual time vampire that is gathering so many of 'special' item to obtain gear needed to move onto the first, second or third tiers of bosses.

    I think not. In fact, this formula is responsible for many a MMO's death or move to a micro-transaction framework. The Rift, Lotro, Tera and Aion come to mind.

    The only MMORPGs that use this tactic and survive with subscriptions are _________.

    This game, if it wants to be successful, should not be relying on its players to run a boss 56 times in order to proceed to the next boss -- simply so the developers have more time to work on implementing how they will sink your time next. (86 times for the next boss!)

    That isn't difficult and it doesn't require skill. It requires time, that is all. Time...
    (0)

  6. #276
    Player
    Refried's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Refried Food
    World
    Adamantoise
    Main Class
    Conjurer Lv 27
    ... I for one will not be paying for any subscription after my 30 days are up knowing that this game has gear gating and does not rely on skill, or luck of the drops, which is much more rewarding than wasting hours upon hours gathering special tokens to receive the same mediocre gear the next meathead has. I have real work to do in the morning, I want to fight a great fight with great rewards, not a sub-par fight with a token of good luck to add to the pile...

    The token gear should always be an alternative, never mandatory. You should be able to go into a boss battle of a certain tier completely naked and be able to beat it due to skill and group collaboration, not because this jacket has +6 instead of +4 which is just enough to push this heal at the right time, etc, etc. It's completely backwards.

    This obvious time sink I fear will make people of my age simply not want to waste time on nor give two shits about. Unless of course, they're mindless zombies, and who the hell wants to play with them anyway.

    Errors
    The following errors occurred with your submission

    The text that you have entered is too long (1852 characters). Please shorten it to 1000 characters long.

    Hmm.
    (0)
    Last edited by Refried; 09-27-2013 at 04:54 PM. Reason: YOURE KILLING ME WITH YOUR INCOMPETENCE

  7. #277
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by VirgoDurai View Post
    IDK I think I'd feel a little frustrated after beating Titan, to hear that other people can do the same feat with an easier Battle. Finding a group for it and learning the fight was part of the experience
    I've been slow-rolling the missions and haven't done hardmodes yet, but from what I've been hearing the challenge in that fight really is just having an internet connection that doesn't have a 2-second delay with the server.

    Quote Originally Posted by Refried View Post
    ... I for one will not be paying for any subscription after my 30 days are up knowing that this game has gear gating and does not rely on skill, or luck of the drops which is much more rewarding than wasting hours upon hours gathering special tokens to receive the same mediocre gear the next meathead has. I have real work to do in the morning, I want to fight a great fight with great rewards, not a sub-par fight with a token of good luck to add to the pile...

    The token gear should always be an alternative, never mandatory. You should be able to go into a boss battle of a certain tier completely naked and be able to beat it due to skill and group collaboration, not because this jacket has +6 instead of +4 which is just enough to push this heal at the right time, etc, etc. It's completely backwards.

    This obvious time sink I fear will make people of my age simply not want to waste time on nor give two shits about. Unless of course, they're mindless zombies, and who the hell wants to play with them anyway.
    Bye. No offense, but no one wants to know when or why anyone leaves a game. Just go. No one wants the Jerry McGuire "WHO'S COMING WITH ME!?" speech. Every game is gear driven, that's not changing. We don't play MMOs to clear a level like a console game. It's about building up a character through leveling process and equipment in addition to playing with friends and/or family. Currency gear is in place, but gear drops in Coil and most likely there will be drops in Crystal tower. The game has literally been out ~1 month now. Stop freaking out. As for gear and stats most people min/max their characters. It's just something the MMO community does A LOT. Some people will sacrifice livestock to get that extra +2 stat on something. It's just how MMO players roll. Players in FFXI would pay out the nose for HQ gear with just 1 extra stat. At a certain point for the very lucky or the very rich the only way to improve is to upgrade your awesome gear to awesome+1 gear.

    Quote Originally Posted by Refried View Post
    Errors
    The following errors occurred with your submission

    The text that you have entered is too long (1852 characters). Please shorten it to 1000 characters long.

    Hmm.
    You just need to submit a reply with any character amount less than 1000, then edit it. Character limits only apply for new replies, edits have unlimited character limits.
    (0)

  8. #278
    Player
    AlBhedMoog's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Albhed Mooogle
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Yes,
    I would totally agree to that, but

    ONLY

    if, at least, all the Primals/Mobs actions whould be sychronized to respected
    player's double ping (= 2 times response time).

    MoogZ
    (0)

  9. #279
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Just make easy content AND hard content. Simple.
    (0)

  10. #280
    Player
    Blimbeard's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rhynne Redfern
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by VirgoDurai View Post
    IDK I think I'd feel a little frustrated after beating Titan, to hear that other people can do the same feat with an easier Battle. Finding a group for it and learning the fight was part of the experience
    No disrespect intended, but it's this part I don't get.

    I understand completely that people like endgame or near endgame encounters to be challenging. But as long as you feel challenged, and you gain a sense of accomplishment, then why would you care how others experience it?

    Nearly all players who are genuinely at the progressive edge will always get to experience the fights pre-nerf, or if not then they probably aren't as good as they think they are. It seems to me that most people who make points like the OP's are actually far more concerned about being able to stand around preening in their fancy gear rather than actually being challenged, and this i why they complain that other more casual players get to experience the content aswell.
    (2)

Page 28 of 33 FirstFirst ... 18 26 27 28 29 30 ... LastLast