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  1. #21
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    i could definitely live with being able to stun more often. that would be great. over time against certain things, warrior is a better tank, but i think against large spike damage, like 4.5k table flips, pld has the upper hand being able to reduce that without requiring virus
    (0)

  2. #22
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I tend to agree with the playerbase, they did a horrible job with tanks in 1.0 at first as well. (the 1.0 version of job tanks that is)
    (0)

  3. #23
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Bring back healing steel cyclone that would be awesome.. but really all i would ask is for is foresight to be a damage reduction or something. I dont ever see a noticeable difference even though its adding about 200 def. Or it could hold true to its name and automatically parry a couple of attacks. and for storm's path to heal something reasonable, or remove it from the 3 stage combo.
    (0)

  4. #24
    Player
    Blindfate's Avatar
    Join Date
    Aug 2013
    Location
    GA
    Posts
    41
    Character
    Windy Breezy
    World
    Brynhildr
    Main Class
    Alchemist Lv 90
    Personally I believe SE should address ALL Class/Job concerns when they release 2.1. Why settle for small patches/hotfixs when they can release a big patch that addresses all the issues?
    (0)

  5. #25
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Gilthas View Post
    I'm very far from endgame to care about these issues, but if Warriors do more damage than Paladins, that's reason enough to bring one along.
    Actually in the tanking forums it has been said that paladin and warrior do about the same level of damage.
    (1)

  6. #26
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Blindfate View Post
    Personally I believe SE should address ALL Class/Job concerns when they release 2.1. Why settle for small patches/hotfixs when they can release a big patch that addresses all the issues?
    Because the more things that get changed at once, the easier it is to unbalance things, especially when the different things being changed interact with each other.
    (1)

  7. #27
    Player
    Jayrune's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Raih'a Moshantu
    World
    Balmung
    Main Class
    Gladiator Lv 50
    What level of gear were the dev's using when they compare warrior to paladin? Full darklight with Relic? AF+1? regular AF?

    If the war is really strong when geared i'd buy the statements made by Yoshi P, but what about when your doing the HM primals for the first time and are still using a few bits of AF? You can do that as a pally, company weapon, AF outfit, maybe the darklight belt, you can tank that, can a war say the same? can the devs really say the same in that gear? Yoshi's statement is far too vague.

    A tanking class that doesn't become usable in a raid until after they get the gear from said raid is not a balanced class.
    (2)

  8. #28
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by reality_check View Post
    I lustrate three times every 45ish seconds on my Scholar. The sheer difference in HP from the warrior compared to paladin makes healing that much easier when your best main tank heal is based on the tanks max health %.
    Good point!

    So from what I see so far the big things for warrior are:


    -Lustrate which heals 20% of hp up to 3x per 45 sec

    -Fey Light which "Increases skill speed of self and nearby party members by 30% for 30s" (60s cool-down). There's also one for spell speed the scholar can apply to themselves. It could be just me but I feel like I see more scholars using Eos as default which helps with survivability more so warriors probably don't get hit with it as much as they may have been intended?

    -Wrath V under Defiance (-25% dmg output but also reduces damage received by 25%) (adding 10% crit and 15% heal potency) and gear for crit bonus

    -Other stuff such as bloodbath, berserk, mantra, internal release, and second wind to improve potency of stuff above and boosting inner beast for occasional self-heal which can be followed up with an Infuriate to replenish the Wrath stack.

    This is all purely speculation though. Can crit help offset the -25% damage reduction? Feel free to tear it apart!

    Question: what is Unchained good for?
    (1)

  9. #29
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by thinkmad View Post
    show devs playing level 50/HM primal battles with warriors, and i'll believe there's nothing wrong with warriors. yes, warriors are strong up until they hit hard mode... after that, it all goes down the drain.
    The primal battles aren't the problem. Coil is. Have the devs tested Warriors with Coil?
    (0)

  10. #30
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by reality_check View Post
    I have a Scholar and a White Mage both of whom I use regularly for healing. I do purely maintank healing on my scholar and I have to say I MUCH MUCH prefer to heal a warrior than to heal a paladin on my scholar.
    ut.
    I lustrate three times every 45ish seconds on my Scholar. The sheer difference in HP from the warrior compared to paladin makes healing that much easier when your best main tank heal is based on the tanks max health %.
    i think there is your answer right there. healers don't know how to correctly heal warriors.
    why cast a cure I for example when stoneskin will stop 1.3k damage based on a warrior having 7.5k health
    lustrate 3 times every 45 seconds is 1.5k every 45 seconds

    Stone skin is a 5 second turn around to recast every time. So maybe healers need to adapt to warrior play not the other way around
    (1)

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