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  1. #1
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I've not had issues so far but then again I've not done any HM primals yet, I look forward to seeing how I'll shape up in them.
    (0)

  2. #2
    Player
    Blindfate's Avatar
    Join Date
    Aug 2013
    Location
    GA
    Posts
    41
    Character
    Windy Breezy
    World
    Brynhildr
    Main Class
    Alchemist Lv 90
    Personally I believe SE should address ALL Class/Job concerns when they release 2.1. Why settle for small patches/hotfixs when they can release a big patch that addresses all the issues?
    (0)

  3. #3
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Blindfate View Post
    Personally I believe SE should address ALL Class/Job concerns when they release 2.1. Why settle for small patches/hotfixs when they can release a big patch that addresses all the issues?
    Because the more things that get changed at once, the easier it is to unbalance things, especially when the different things being changed interact with each other.
    (1)

  4. #4
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Read some of the threads in the Tanking Forums. It's not that Warriors are weak or incapable of end game content that is the issue. The issue is that they require more constant, undivided attention from the healers in comparison to the paladin tanks because of the overall lack of mitigation. It takes more mana intensive for a healer to keep a Warrior tank up than a Paladin. Read those threads. Why would a group want to bring a tank that takes more damage and requires more healing over a tank that doesn't?
    (3)
    Error 3102 Survivor

  5. #5
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by mythicrose View Post
    Read some of the threads in the Tanking Forums. It's not that Warriors are weak or incapable of end game content that is the issue. The issue is that they require more constant, undivided attention from the healers in comparison to the paladin tanks because of the overall lack of mitigation. It takes more mana intensive for a healer to keep a Warrior tank up than a Paladin. Read those threads. Why would a group want to bring a tank that takes more damage and requires more healing over a tank that doesn't?
    I'm very far from endgame to care about these issues, but if Warriors do more damage than Paladins, that's reason enough to bring one along.
    (0)

  6. #6
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Gilthas View Post
    I'm very far from endgame to care about these issues, but if Warriors do more damage than Paladins, that's reason enough to bring one along.
    Actually in the tanking forums it has been said that paladin and warrior do about the same level of damage.
    (1)

  7. #7
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Warrior seems to be more influenced by gear than a Paladin. The really geared WARs that I've seen are monsters in a fight. Fights/healing can be tuned so that it's okay that a WAR doesn't have 20% DR.
    (0)

  8. #8
    Player
    oneshot's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Claudus Stormguard
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I just think people see how easy it is 2 tank as a PLD and as a WAR it takes more then face smashing your keybored in order to be good at it( but thats just what i've came to from reading post)
    (1)

  9. #9
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by oneshot View Post
    I just think people see how easy it is 2 tank as a PLD and as a WAR it takes more then face smashing your keybored in order to be good at it( but thats just what i've came to from reading post)
    they play the exact same

    you have your 1-2-3 threat combo, and you have a different button for aoe threat.

    you have your ranged attack

    that's it.

    the only real difference is as a paladin you have to know when that big hit is coming, and pop a defensive cooldown preemptively

    warriors just soak the big hit and inner beast after

    the real difference that makes warriors 'harder' is healing them, but that has nothing to do with the guy playing the tank.
    (1)

  10. #10
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I only have experience with Mrd and Gld in the first 3 dungeons, but near as I could tell, the biggest difference was that while I could borrow Flash on Mrd, Mrd definitely doesn't have the mp to spam Flash like I used to on Gld. More often than not I use it as an opener but I'm finding it more prudent to hit the group with that cone shaped aoe and then hitting each one in turn with Skull Splitter (in the skill chain, of course). I obviously have a long way to go, but right from the start I learned that Marauder plays quite a bit differently from Gladiator. If it didn't, why even have Marauder?
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

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