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  1. #11
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Generally speaking, clipping the CT itself is not a problem. The problem is when the first one is buffed and the second won't apply at all -- this will only occur every BFB cycle. Adding any GCD to the "IDC" rotation lowers the base DPS -- the only purpose here is to make sure the CT sticks.

    For the H IDC P TTT H TTT // P IDC H TTT P TTT rotation, you only need to inject 1 Fracture (or any GCD attack) like so:

    H IDC F P TTT H TTT // P IDC H TTT P TTT

    That will delay the unbuffed CT by 1 GCD so that it sticks properly, and it only needs to be done once every 80s (or however often you are using BFB in the fight).

    IDC-HP-TTT-TTT-HP-IDC-TTT-HP-TTT-TTT
    I re-wrote this to get a better handle on it:

    HP IDC TTT
    HP TTT TTT IDC
    HP TTT TTT

    It's similar in approach to the original HFP rotation:

    HFP IDC TTT
    HFP TTT IDC
    HFP TTT TTT

    Except it uses the second TTT on the second row to space out the overall sequence, instead of Fracture on each row. Note: this "HP-based no-Fracture staggered IDC" rotation models for higher PPS (125) than the prior HFP rotation (124.2), but less than the "IDC" rotation (126.7). The IDC rotation with 1 injected Fracture rates at 126.3 (to solve the BFB CT clipping). The IDC rotation with a Fracture every IDC is 125.9.

    Edit: Checked
    HF-IDC-P-TTT-HF-TTT-P-IDC-HF-TTT-P-TTT
    And that is 124.8. The staggered H/P give slightly better uptime for the various buffs.
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    Last edited by EasymodeX; 09-27-2013 at 03:04 AM.

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