i wouldnt get too amped, what really are you expecting other than auto attack? what would really make combat better that wouldnt require totally different skills?
i wouldnt get too amped, what really are you expecting other than auto attack? what would really make combat better that wouldnt require totally different skills?
By including auto-attack you have to change everything else in some way. There are balancing issues by including auto-attack and not altering the formulas, stamina costs (if there is even a stamina bar in the end), TP costs, WS modifiers and spell modifiers.
All of these things not only change our potency in our classes, but how we play and how we build our character. If they just include auto-attack and be the end of it, not only is that incredibly ignorant on the developer's part, it's just as ignorant for the client to assume there isn't more along with it's implementation.
Adjusting the formulas could also mean the possibility for specific class allotment as well. Something many people are waiting for so they can viably play between a war and magic class.
There are good reasons to speculate that this will be a big change. Even though your eyes cannot see it, a lot changes with auto-attack.
By including auto-attack you have to change everything else in some way. There are balancing issues by including auto-attack and not altering the formulas, stamina costs (if there is even a stamina bar in the end), TP costs, WS modifiers and spell modifiers.
All of these things not only change our potency in our classes, but how we play and how we build our character. If they just include auto-attack and be the end of it, not only is that incredibly ignorant on the developer's part, it's just as ignorant for the client to assume there isn't more along with it's implementation.
Adjusting the formulas could also mean the possibility for specific class allotment as well. Something many people are waiting for so they can viably play between a war and magic class.
There are good reasons to speculate that this will be a big change. Even though your eyes cannot see it, a lot changes with auto-attack.
oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel
lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.
there may be some interesting things coming, like dunegons, hubs, they may make some skills class exclusive, but combat? its probably just going to be more ffxi like but slightly faster.
the real key to making combat feel more entertaining will be when they make monsters tougher or increase the exp cap, and add monsters that roam in packs and varied monster type groups.
It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.
If you look at their plans for their battle system in previous fan site interviews, along with auto-attack there is mention of skills, stat formulas, and modifiers being adjusted in order to make these changes cohesive. How this changes the battle system and makes things different is very simple. You have to rethink how to build your class. Also, we will be seeing a change in mob difficulty and strategy. They could very well change mob behavior to not over power the new implementation of battle changes.oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel
This is where I think you're completely wrong. Balancing is adding something because it is altering skill modifiers and stat formulas. Making the stat formulas more potent, but shrinking the pool adds several layers to one class in terms of allotment. This is when you actually start to work out builds specific to the user's play style.lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.
Again, you cannot add in or take out any system and not have it effect the rest of the game. When you say, "Meh, they'll prolly just add in auto-attacks and not really change anything else." It just simply cannot work like that. I'm not demanding this, I'm simply stating a fact. You cannot add in or take out content especially involving the battle system while leaving everything else alone.It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.
If you do this, you will fail. So, the expectations of the player base are not set very high and no one is getting "crazy". They are set to what is bare minimally practical.
Last edited by BruceyBruceyBangBang; 05-14-2011 at 03:24 PM.
Just having Auto Attack will change the whole damage calculation procedure, and will directly change even monster patterns. It's like suddenly allowing a calculator in a math test, the test itself will change because it has to accommodate the calculator, thus the people who take the test, study for the test, and the scoring itself will inevitably be changed.oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel
lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.
there may be some interesting things coming, like dunegons, hubs, they may make some skills class exclusive, but combat? its probably just going to be more ffxi like but slightly faster.
the real key to making combat feel more entertaining will be when they make monsters tougher or increase the exp cap, and add monsters that roam in packs and varied monster type groups.
It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.
Can you imagine long-handing a calculus test, or even a simple algebra test? Not anymore, you would spend half your time, carrying ones and double checking digits. Those test by giving you a calculator focuses are testing procedure and logic.
There's no such thing as a minor change when it comes to stuff like this. It maybe in waves, but even then, they'll be big waves.
Just look at FF11, auto attack itself grew tactics around equipment management, party communication, skill stacking, and timer counting.
Last edited by kukurumei; 05-14-2011 at 03:30 PM.
Your example does not apply to the current predicament. In a school/test setting you have students who are learning new material. In a corporate programming setting you have professionals who are hand picked, highly skilled, for the most part seasoned, and paid good money. An implementation of auto attack does not turn the game completely upside down.. were talking pretty simple balances for a corporate programing team.Just having Auto Attack will change the whole damage calculation procedure, and will directly change even monster patterns. It's like suddenly allowing a calculator in a math test, the test itself will change because it has to accommodate the calculator, thus the people who take the test, study for the test, and the scoring itself will inevitably be changed.
Can you imagine long-handing a calculus test, or even a simple algebra test? Not anymore, you would spend half your time, carrying ones and double checking digits. Those test by giving you a calculator focuses are testing procedure and logic.
There's no such thing as a minor change when it comes to stuff like this. It maybe in waves, but even then, they'll be big waves.
Just look at FF11, auto attack itself grew tactics around equipment management, party communication, skill stacking, and timer counting.
Of course that is my honest opinion, I'm no programmer and i have only seen it done from a third party stand point, but how its explained to me does not sound like it would be considered an "overhaul" like Yoshi said.
You have to look at it as a whole. Of course at face value it might just be auto attack, but how they balance mobs and player's actions along with that, how they alter mob behavior, how the battle feels, that's what matters. Its not just going to be "add auto attack and lets move on" that's just stupid. But for those who are expecting the battle system to turn into something like Blade and Souls, you might as well quit the game today.
Why quit now? Blade & Soul isn't out yet.You have to look at it as a whole. Of course at face value it might just be auto attack, but how they balance mobs and player's actions along with that, how they alter mob behavior, how the battle feels, that's what matters. Its not just going to be "add auto attack and lets move on" that's just stupid. But for those who are expecting the battle system to turn into something like Blade and Souls, you might as well quit the game today.
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