The tomes we currently get from running dungeons would give "Rusted/molded/tattered" gear and you'd need to gather items from mining/botany or buy them off the AH, as well as acquire drops from beastmen strongholds, which are instead full of elite/dungeon enemies that take 2-4 players to kill(or a very skilled/geared soloist) and they never leash and chase you for a very very very long time, almost forever, while also patrolling around the zones and buffing each other without being engaged. You'd then take the beastmen drops, the tattered/rusted/molded gear and some gathered materials to a crafter who would finish your product for you(could add a window like melding that let someone take all your mats and synth them for you so people wouldn't steal your stuff) and could be HQed, as well as melded with materia. They should also edit the materia system and add more unique materia as well as fixing the stat caps but not completely removing them, allowing us more customization with how we gear. Make all the drops sellable as well, for a more thriving economy.

Could also add token gear for crafters and gatherers so they could have ilvl 70/90 gear too and you could potentially play the game as ONLY a crafter/gatherer. Add some super high level materials in beastmen strongholds that require ilvl 90 gear to gather and are used for ilvl 90 stuff too.


What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.