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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70

    Why wasn't the game designed like this?

    The tomes we currently get from running dungeons would give "Rusted/molded/tattered" gear and you'd need to gather items from mining/botany or buy them off the AH, as well as acquire drops from beastmen strongholds, which are instead full of elite/dungeon enemies that take 2-4 players to kill(or a very skilled/geared soloist) and they never leash and chase you for a very very very long time, almost forever, while also patrolling around the zones and buffing each other without being engaged. You'd then take the beastmen drops, the tattered/rusted/molded gear and some gathered materials to a crafter who would finish your product for you(could add a window like melding that let someone take all your mats and synth them for you so people wouldn't steal your stuff) and could be HQed, as well as melded with materia. They should also edit the materia system and add more unique materia as well as fixing the stat caps but not completely removing them, allowing us more customization with how we gear. Make all the drops sellable as well, for a more thriving economy.

    Could also add token gear for crafters and gatherers so they could have ilvl 70/90 gear too and you could potentially play the game as ONLY a crafter/gatherer. Add some super high level materials in beastmen strongholds that require ilvl 90 gear to gather and are used for ilvl 90 stuff too.


    What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.
    (28)

  2. #2
    Player
    Maddox's Avatar
    Join Date
    Jul 2011
    Posts
    114
    Character
    Maddox Klin
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I say give Gatherer's and Crafters some freaking battle skills.

    Oh how I would love to Pick an enemies eye out as a Miner.

    Vengeance for all those 1.0 Antling kills I suffered.

    Yes ladies and gentlemen, SHINIES do kill.
    (6)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Maddox View Post
    I say give Gatherer's and Crafters some freaking battle skills.

    Oh how I would love to Pick an enemies eye out as a Miner.

    Vengeance for all those 1.0 Antling kills I suffered.

    Yes ladies and gentlemen, SHINIES do kill.
    Like "Throwing Stone"? ^^
    (2)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    So in other words, you want a system that makes massive profit for you, the crafter/gatherer, and simply costs non crafter/gatherers their life savings for a single piece of gear?
    Because the moment you give crafters that sort of power, you can bet on the prices for even the most mundane materials required for these items would shoot up to millions per single item.

    Not to mention the "LF Armorer to make ____ with my mats" followed by "yeah ill make it, but it'll cost you a massive amount of Gil or I'm not doing it"

    What we have now is fine. More dungeons that drop Tomes would be nice, and I am fairly certain the 2 new Hard Mode dungeons and the brand new dungeon will all drop Tomes.
    (10)

  5. #5
    Player
    Ahtos's Avatar
    Join Date
    Oct 2011
    Posts
    9
    Character
    Meow Furball
    World
    Garuda
    Main Class
    Archer Lv 50
    great idea but casual ppl will start QQ ^^
    (6)

  6. #6
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ahtos View Post
    great idea but casual ppl will start QQ ^^
    I'm a casual and I love, love, love the OP's idea. The people that don't like this stuff are just lazy and don't want to put in effort. They are a bane to the new MMO's. They would have never survived playing a real MMO like FFXI that took effort, thought, and planning to play.

    The reason why FFXI's economy was so successful was because it relied on the crafters for gear. This game should be no exception.

    +1 to the OP!
    (2)
    Last edited by Trife; 09-26-2013 at 01:49 AM.

  7. #7
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sylve View Post
    Not to mention the "LF Armorer to make ____ with my mats" followed by "yeah ill make it, but it'll cost you a massive amount of Gil or I'm not doing it"
    You would want people in your FC to have gathering/crafting leveled, so instead of recruiting people with ONLY battle jobs for end game dungeons/raids, you'd wanna recruit crafters and gatherers too. You'd also wanna make friends with them, like you'd make friends with healers or tanks or DPS. It creates a stronger community as well, because you can't cross-server craft and have to actually make friends, help people, and be nice/respectful, which isn't done very often in the duty finder and you can't really make friends with people you'll never see again.

    I currently have friends and a FC where we all have different crafts and gathering jobs leveled, we all make stuff for each other for free and give each other mats for free. It's nice, we helped each other out leveling our crafts and now help each other gear our jobs.
    (8)
    Last edited by Shiyo; 09-25-2013 at 07:16 PM.

  8. #8
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sylve View Post
    So in other words, you want a system that makes massive profit for you, the crafter/gatherer, and simply costs non crafter/gatherers their life savings for a single piece of gear?
    as opposed to you, who would rather that DoH/L stay as irrelevant as they are now?

    What we have now is fine. More dungeons that drop Tomes would be nice, and I am fairly certain the 2 new Hard Mode dungeons and the brand new dungeon will all drop Tomes.
    Apparently you don't just want DoH/L to be irrelevant, you want to tie them up, burn them, and stomp them into the ground.

    You accuse others of wanting to profit from you and hurt your enjoyment of the game, yet you have no qualms about wanting to completely destroy theirs, the hypocrisy is strong with this one.
    (4)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aenarion View Post
    as opposed to you, who would rather that DoH/L stay as irrelevant as they are now?



    Apparently you don't just want DoH/L to be irrelevant, you want to tie them up, burn them, and stomp them into the ground.

    You accuse others of wanting to profit from you and hurt your enjoyment of the game, yet you have no qualms about wanting to completely destroy theirs, the hypocrisy is strong with this one.
    So i level my Battle class to 50, battle my way through a hundred farm runs so i can buy a moldy hat that i then have to pay ridiculous sums of Gil to randoms on the Market Boards in order to get the materials needed to have someone else charge me more gil for the service of crafting my item.

    Instead of doing the dungeons, and buying my gear with the resulting currency.

    Yeah, that makes total sense.

    Give crafters some recipes for gear that is on par with Darklight/Relics, while keeping the current Tome system intact and then if someone works out a way to get the required materials more quickly for the crafters versions, the Tome dungeons suddenly go dead because the more efficient path is to buy the mats and have it made ....

    What you want is to swing the pendulum in the complete opposite direction.

    Give crafters the recipes for ilvl 70 gears. Hell, give them the ability to MAKE the Darklight gear. I have no problem with that. But you'd better damn well make sure the requirements to make it are just as time consuming as running AK/CM/TP/WP/AV/DD/SV for Tomes. An Alternative to the current system, NOT a replacement is the balance we need.
    (3)

  10. #10
    Player
    Lotarion's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    What you don't understand is that you could sell more dungeon materials then you need and make profit. Then you could use that money to buy (or craft) the gear. Easy. More dungeon runs = more money from crafters. Crafters should be required to gear up DoW/DoM and DoW/DoM should be required to get mats for crafters. If anyone is self sufficient then there is no real economy.
    (1)

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