We pretty much all agree with you as DRGs. The damage of the abilities I'm fine with. I've hit for 700 on jump crits and my gear is very mediocre for a level 50 (AF + a sub-par GC weapon). Invulnerability in the air would make this ability much more useful instead of forcing us to second guess ourselves. Sure on some encounters you know the AoE patterns, but some are random and that animation lock really screws us over. Being invulnerable (in the air only) would make sense. Maybe speeding up the animation a bit too so it doesn't clip our GCD but that would just be a nice bonus, not something necessary.
As for the moving the landing zone, I think with the way combat currently is structured with the delay between server/client side, you would still see a lot of DRGs taking damage from AoEs. If the combat was more responsive, this would be a great alternative, but until then, it's not really practical. Then again, if they fixed the responsiveness, I don't think dodging AoEs even with the long animation would be as big of an issue because as it is now I can usually get out of the AoE on my screen but the server still registers me as being in it.
It'll be interesting to see what class/job changes are implemented in the first big patch. Hopefully our complaints haven't fallen on deaf ears.

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