We have different definitions of fun. Other classes don't suffer consequences when using their off GCD abilities between WSs. Why should Dragoons? We're already penalized with an animation longer than GCD as it is.I'm only saying jump is already a DPS increase and isn't risky if you know when to use it. It isn't broken/dead in any way, it just requires people to actually pay attention to the fight to use correctly.
I wouldn't mind a change to jump either, maybe to get better damages on it/to be able to use it more often, or to charge it, or whatever.
What I don't want, though, is jumps to become skills having absolutely no consequences. That's what makes dragoon fun.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
Bump for change.
That is what Jump is all about.
It is a skill designed to kill dragons by jumping over their range of attack and deliver a killing blow from above at high speed avoiding any kind of damage and danger while increasing the strenght of the attack itself. That`s why it is only posible with a Dragoon armor and a spear as a weapon only. That is the whole point of Dragoons.
http://finalfantasy.wikia.com/wiki/Dragoon_(Job)
By asking for inmunity in jump skills we are not only asking for a much needed buff, but also for "historical accuracy" within the Final Fantasy metaverse.
This no matter how much people dont want to accept it. Is true, the real strong point behind the dragon skin we wear and the lance we wield is taking to the skys. tell me how many dragoons even do that during real combat anymore. Very few because in REAL COMBAT we get punished for doing it THIS NEEDS TO BE CHANGED.That is what Jump is all about.
It is a skill designed to kill dragons by jumping over their range of attack and deliver a killing blow from above at high speed avoiding any kind of damage and danger while increasing the strenght of the attack itself. That`s why it is only posible with a Dragoon armor and a spear as a weapon only. That is the whole point of Dragoons.
By asking for inmunity in jump skills we are not only asking for a much needed buff, but also for "historical accuracy" within the Final Fantasy metaverse.
Last edited by Bebo; 10-04-2013 at 02:54 PM.
So Wyrms are supposed to be a thing soon, i dont think that will fix the class skills. But i guess they are hoping it adds dps, what are your thoughts as dragoons.
I am pretty sure the devs said they dont want to give DRG a wyrm, as that would mean having to lower the dps from the dragoon himself balancewise. Dragoon is bursty in design, so that would clash with that idea.
I will be for making jump sth with a cast time (so you are vulnerable before using it) and invincible/damage reduction on air and very high potency and maybe more punishment when you go down.
That's always my impression of jumps in FF games. You wait for your dragoon to jump up, he's gone and when he comes down he does huge damage. Right now jump feels too inconsequential because it only adds a little to your dps and in many occasions it's just plain better to not use it. I want it to function as a mini lb where you buff up and take risk for huge damage.
Thats actually a really good idea. I like it.
Traditionally, Jump removes the player from combat entirely for a certain amount of time, preventing them from being targeted by any enemy or ally or performing any other actions.
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