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  1. #41
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alenore View Post
    I'm only saying jump is already a DPS increase and isn't risky if you know when to use it. It isn't broken/dead in any way, it just requires people to actually pay attention to the fight to use correctly.

    I wouldn't mind a change to jump either, maybe to get better damages on it/to be able to use it more often, or to charge it, or whatever.
    What I don't want, though, is jumps to become skills having absolutely no consequences. That's what makes dragoon fun.
    We have different definitions of fun. Other classes don't suffer consequences when using their off GCD abilities between WSs. Why should Dragoons? We're already penalized with an animation longer than GCD as it is.
    (3)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  2. #42
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Bump for change.
    (2)

  3. #43
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alenore View Post
    What I don't want, though, is jumps to become skills having absolutely no consequences. That's what makes dragoon fun.
    That is what Jump is all about.
    It is a skill designed to kill dragons by jumping over their range of attack and deliver a killing blow from above at high speed avoiding any kind of damage and danger while increasing the strenght of the attack itself. That`s why it is only posible with a Dragoon armor and a spear as a weapon only. That is the whole point of Dragoons.

    http://finalfantasy.wikia.com/wiki/Dragoon_(Job)

    By asking for inmunity in jump skills we are not only asking for a much needed buff, but also for "historical accuracy" within the Final Fantasy metaverse.
    (1)

  4. #44
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Alexander_Dragonfang View Post
    That is what Jump is all about.
    It is a skill designed to kill dragons by jumping over their range of attack and deliver a killing blow from above at high speed avoiding any kind of damage and danger while increasing the strenght of the attack itself. That`s why it is only posible with a Dragoon armor and a spear as a weapon only. That is the whole point of Dragoons.

    By asking for inmunity in jump skills we are not only asking for a much needed buff, but also for "historical accuracy" within the Final Fantasy metaverse.
    This no matter how much people dont want to accept it. Is true, the real strong point behind the dragon skin we wear and the lance we wield is taking to the skys. tell me how many dragoons even do that during real combat anymore. Very few because in REAL COMBAT we get punished for doing it THIS NEEDS TO BE CHANGED.
    (0)
    Last edited by Bebo; 10-04-2013 at 02:54 PM.

  5. #45
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    So Wyrms are supposed to be a thing soon, i dont think that will fix the class skills. But i guess they are hoping it adds dps, what are your thoughts as dragoons.
    (0)

  6. #46
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Bebo View Post
    So Wyrms are supposed to be a thing soon, i dont think that will fix the class skills. But i guess they are hoping it adds dps, what are your thoughts as dragoons.
    That looks like a troll post.
    (0)

  7. #47
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I am pretty sure the devs said they dont want to give DRG a wyrm, as that would mean having to lower the dps from the dragoon himself balancewise. Dragoon is bursty in design, so that would clash with that idea.
    (0)

  8. #48
    Player
    adahn's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Selen Vinland
    World
    Ultima
    Main Class
    Lancer Lv 50
    I will be for making jump sth with a cast time (so you are vulnerable before using it) and invincible/damage reduction on air and very high potency and maybe more punishment when you go down.

    That's always my impression of jumps in FF games. You wait for your dragoon to jump up, he's gone and when he comes down he does huge damage. Right now jump feels too inconsequential because it only adds a little to your dps and in many occasions it's just plain better to not use it. I want it to function as a mini lb where you buff up and take risk for huge damage.
    (3)

  9. #49
    Player
    Malazaa's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Malazaa Redd
    World
    Malboro
    Main Class
    Lancer Lv 50
    Thats actually a really good idea. I like it.
    (0)

  10. #50
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MalcolmReynolds View Post
    We have different definitions of fun. Other classes don't suffer consequences when using their off GCD abilities between WSs. Why should Dragoons? We're already penalized with an animation longer than GCD as it is.
    Traditionally, Jump removes the player from combat entirely for a certain amount of time, preventing them from being targeted by any enemy or ally or performing any other actions.
    (0)

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