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  1. #1
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MalcolmReynolds View Post
    We have different definitions of fun. Other classes don't suffer consequences when using their off GCD abilities between WSs. Why should Dragoons? We're already penalized with an animation longer than GCD as it is.
    Traditionally, Jump removes the player from combat entirely for a certain amount of time, preventing them from being targeted by any enemy or ally or performing any other actions.
    (0)

  2. #2
    Player
    Casterbridge's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Dhargon Steon
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Personally I don't mind that Jump has a risk involved, it makes you think a bit more before using it.

    Having said that I do wish there was bit more to it, either more damage (the move does have a good deal of risk associated with it especially the further on you go) or giving the dragoon a special buff, or a secondary debuff on the target that is useful to the whole group (which would be nice as it would provide some extra utility for dragoons and make them more wanted in raids etc).
    (1)

  3. #3
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Bump for resolution to this issue.
    (0)