Traditionally, Jump removes the player from combat entirely for a certain amount of time, preventing them from being targeted by any enemy or ally or performing any other actions.
Personally I don't mind that Jump has a risk involved, it makes you think a bit more before using it.
Having said that I do wish there was bit more to it, either more damage (the move does have a good deal of risk associated with it especially the further on you go) or giving the dragoon a special buff, or a secondary debuff on the target that is useful to the whole group (which would be nice as it would provide some extra utility for dragoons and make them more wanted in raids etc).
Bump for resolution to this issue.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.