Quote Originally Posted by BubblyBoar View Post
The difference between you and a random SMN is how well you play, not how you allocated and choice between skills/stats. You may not agree with that, but that was the choice by the dev team.
This statement is valid only the exact moment specs are not balanced.
If you have balanced specs, this issue is not there: two players specced in the same will still perform differently based on their skill, I don't see the point here. Allocating skill/stats doesn't change the influence of your skill. OF COURSE you will do less damage if you have a bad build, but this mean you are BAD at strategy, which is still a player skill, definitely.

You are confusing "testing player reflexes" with "testing player skill", they are not the same.
Actually the game is just really poor from this point of view. And being an MMORPG this is quite sad. Is more an action mmo (not really good on action-side, because of all lag issues and no monster collision), with some rpg elements.

For example, why can't I take another sub-skill that buff my pet more, improving my damage pet-wise, while another guy can take an additional debuff, to focus more on debuffs damages. It's perfectly ok, we will perform differently on different bosses (but this is already the same with different dps classes).