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  1. #1
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55

    Lack of character "skills" customization...?

    I feel like I'm missing some tactical choices about my character. Actually I'm so lucky I've chosen the only class with 2 jobs (arcanist), so I have chance to change my gameplay a bit but really, there isn't a difference from me (summoner) and another random summoner.

    No choices. Secondary skills are just cooldowns that may be used on correct moment and everyone have access to the same skills (which are indeed 5... so, no choice at all, just level farming).

    The character doesn't involve any tactical choice.
    Yes there is the option to actually DON'T use a job (loosing a lot of dps anyway), but you'll get a lot of skills, which are just cooldowns, nothing that changes your character a bit.

    And I'm so lucky I can switch job.

    When they said you can take skills from classes I imagined you can also take PRIMARY skills, no they just give you illusion of it: you can take thunder as an arcanist, but that won't work on any of your spells, basically being just an additional dot.

    The only game-changing spell is getting a heal with thaumature, changing your gameplay a bit since you can heal.
    (9)

  2. #2
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    ...Not to mention the fact that stat distribution actually is completely useless, I don't even know why it's there.
    (13)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fire-Dragon-DoL View Post
    ...Not to mention the fact that stat distribution actually is completely useless, I don't even know why it's there.
    Attribute bonus points are seriously the most half-assed character customization aspect I've ever seen. >_<

    It'd be neat if it worked something like WildStar's Milestones. Putting points in certain things could unlock certain traits, rather than having traits unlock passively as you level (this would require the addition of more, actually well-designed and interesting traits, of course). Do that, and then make it significantly easier to switch points around, and you'd get a really interesting slew of options. That is, if Squee can manage to come up with actually interesting traits. Considering how they build classes though ("Healers need a single target small heal, a big heal, an aoe, a HoT..."), I don't really have that much confidence...
    (0)

  4. #4
    Player
    Koga_Edge's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah (1.0) Gridania (2.0)
    Posts
    121
    Character
    Marie Claire
    World
    Siren
    Main Class
    Dragoon Lv 70
    chances are when the hard cap comes, they will release something akin to merit points
    (4)
    Sanjuro - - Asura - - FFXI - - Go Go Puppetmaster!

  5. #5
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The difference between you and a random SMN is how well you play, not how you allocated and choice between skills/stats. You may not agree with that, but that was the choice by the dev team.
    (8)

  6. #6
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BubblyBoar View Post
    The difference between you and a random SMN is how well you play, not how you allocated and choice between skills/stats. You may not agree with that, but that was the choice by the dev team.
    I agree with this, There is a large variance in skill across the player base, we all have the same tools, some just know how to use them better. This also means that a spec wont just make you good. fights involve mechanics more then anything with reaction. the skill difference between players can be very wide.
    (2)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  7. #7
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by BubblyBoar View Post
    The difference between you and a random SMN is how well you play, not how you allocated and choice between skills/stats. You may not agree with that, but that was the choice by the dev team.
    This statement is valid only the exact moment specs are not balanced.
    If you have balanced specs, this issue is not there: two players specced in the same will still perform differently based on their skill, I don't see the point here. Allocating skill/stats doesn't change the influence of your skill. OF COURSE you will do less damage if you have a bad build, but this mean you are BAD at strategy, which is still a player skill, definitely.

    You are confusing "testing player reflexes" with "testing player skill", they are not the same.
    Actually the game is just really poor from this point of view. And being an MMORPG this is quite sad. Is more an action mmo (not really good on action-side, because of all lag issues and no monster collision), with some rpg elements.

    For example, why can't I take another sub-skill that buff my pet more, improving my damage pet-wise, while another guy can take an additional debuff, to focus more on debuffs damages. It's perfectly ok, we will perform differently on different bosses (but this is already the same with different dps classes).
    (1)

  8. #8
    Player
    v_jones's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Virus Jones
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fire-Dragon-DoL View Post
    This statement is valid only the exact moment specs are not balanced.
    So... you're saying the statement would be valid from the point where this kind of system would be implemented to forever?
    (0)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fire-Dragon-DoL View Post
    For example, why can't I take another sub-skill that buff my pet more, improving my damage pet-wise, while another guy can take an additional debuff, to focus more on debuffs damages. It's perfectly ok, we will perform differently on different bosses (but this is already the same with different dps classes).
    Because in a FF game a Summoner is a Summoner through and through - Throughout the series they either had access to White Magic or Black Magic but the main thing they always had in common is that they summon pets. As much as certain people hate to hear this, like Kiria, but having iconic jobs like this completely customizable throws out the whole purpose of them making this a FF game, they should drop the Final Fantasy title.

    For example a summoner that focuses on their pet while another that focuses on debuffing more doesn't fully make sense - It should be more Summoner A focuses on using x summon(s) while Summoner B focuses more on y summon(s). The problem is unlike XI they went with a limit choice in skills since even though you "outgrew" skills in XI you had many more options. You simply will want to wait for more jobs to release that specializes in X.
    (2)

  10. #10
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Tupsi View Post
    Because in a FF game a Summoner is a Summoner through and through - Throughout the series they either had access to White Magic or Black Magic but the main thing they always had in common is that they summon pets. As much as certain people hate to hear this, like Kiria, but having iconic jobs like this completely customizable throws out the whole purpose of them making this a FF game, they should drop the Final Fantasy title.

    For example a summoner that focuses on their pet while another that focuses on debuffing more doesn't fully make sense - It should be more Summoner A focuses on using x summon(s) while Summoner B focuses more on y summon(s). The problem is unlike XI they went with a limit choice in skills since even though you "outgrew" skills in XI you had many more options. You simply will want to wait for more jobs to release that specializes in X.
    I would LOVE to see a summoner specialized in usage of different summons but actually there isn't anything like this, that would be ok (and doesn't differ at all from speccing, I don't specify you MUST do in a specific way, I'm ok with this idea).
    While I like your statement really much (I love the fact that classes have a huge background because it's an FF game), I feel being trolled: I've chosen summoner because I imagined it integrates a lot with background thanks to how summons behave, the truth is that my pet is just another debuff so my "summoner", become easily a terrible WARLOCK from another well known game (and I really hate warlock).

    Not to mention the fact that you have more or less 0 interaction with your summon... The scholar has much more interaction with his own pet (yea, the fairie!) than the summoner.
    Why there isn't something like 10 spells on my summon (obviously reduce summoner spells amount) and something like GAMBITS to manage your summon?

    In final fantasy, summons were huge (now they are really small) beasts which when summoned, had a long animation, and usually destroy everything.
    In final fantasy x, yuna was useful with her healing spells, but when she summon something, you see that she's one of the greatest character in the game.

    Here, I'm a beastmaster, not a summoner. Well, beastmaster loves more their pet, my pet is just a debuff.
    (0)
    Last edited by Fire-Dragon-DoL; 09-24-2013 at 01:06 AM.

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