Quote Originally Posted by Daragust View Post
I have played a lot of MMO's that gave you a "choice" in how you spec'ed your character They are never balanced
In Guild Wars 2 you could play a long ranged condition controlling necromancer (IE removing buffs/spreading dots on enemy team) or another option is a mid range burst necro. Depending on the patch changed which one was better but the fact is both were playable because they were different. Some other examples - Dark Age of Camelot - Do you wanna be the CC guy? The debuffer or the DD? Do you want extra survival or extra burst etc?

Contrary to popular belief World of Warcraft didn't set the standard to all things. In most other high quality MMOs, character builds have a lot of options that are all viable in their own way and it comes down to whether you are playing an RPG or just an action game with an RPG UI. I like the game, but lets be real here.... it would be amazing if they added more class customization in a later patch or expansion.